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Grant science when upgrading KSC buildings instead of KSC science grind.


Crixomix

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Hey y'all. Another mod idea here. I think most people dislike KSC science grinding. There's so many biomes! It's not fun after a few trips. So I was thinking how can we remove that grind without removing science?

Well we could give people science for upgrading their buildings! It makes sense if you spend thousands of kerbucks to improve a building that you'd learn some things along the way. I'm thinking it wouldn't have to be a lot, but enough to maybe 1 science per 20k spent. Ratio could be changed in a setting. Could even be an exponential formula so that when you get the big upgrades, you get even more science for the expensive nodes.

Anyway. Is this possible? Anyone wanna tackle it?

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Hey y'all. Another mod idea here. I think most people dislike KSC science grinding. There's so many biomes! It's not fun after a few trips. So I was thinking how can we remove that grind without removing science?

Well we could give people science for upgrading their buildings! It makes sense if you spend thousands of kerbucks to improve a building that you'd learn some things along the way. I'm thinking it wouldn't have to be a lot, but enough to maybe 1 science per 20k spent. Ratio could be changed in a setting. Could even be an exponential formula so that when you get the big upgrades, you get even more science for the expensive nodes.

Anyway. Is this possible? Anyone wanna tackle it?

That is a great idea. I'm not quite sure if anyone's tackled it yet. I want to wait until 1.1 to actually try this though, as you may have heard the rumors about the Unity 5 update.

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