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1.0 overhauled the aerodynamics so atmospheric flight is realistic. You now need to make your crafts aerodynamic and sometimes add fins near the bottom to keep your ship stable. No more boosters without nosecones, that also means :).

Edited by LaytheDragon
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Aero has changed drastically since .90. I suggest building a rocket that looks like a rocket, starting your gravity turn at 100m/s and taking it slow. Planes should look like planes. Post some pics of your cafts and We can give you a hand.

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It means the thrust vectoring on the engines.

The engines in KSP can move, and SAS can adjust them to try and hold your plane steady. But in certain configurations, this can actually make things worse. If you right click on the engine, there should be a "lock gimbal" option. This will freeze the engine in the "centered" position, and may correct the problem.

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I haven't played since .90 Now ever thing I design teeters up and down after take off and crashes. I turned on infinite gas and rcs, designed a bomber. Take off and the plane goes up and down violently and crashes. Any suggestion?

It could also be that you have an excessively flimsy structure and/ or too powerful control surfaces. Both can cause an excessive control oscillation.

Best,

-Slashy

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It could also be that you have an excessively flimsy structure and/ or too powerful control surfaces. Both can cause an excessive control oscillation.

Best,

-Slashy

This just reminded me that the engine gimbal problem I suggested is very similar to another problem caused by pitch control surfaces being mounted too close to parallel with the CoM. Make sure all your pitch control is coming from a tailplane or from canards near the front, and not from anything on the mainwings.

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