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Tracking station: unable to do anything


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So, upon loading my save, I find that the list of active flights in the tracking station is completely empty. However, on the map, I can still see the active flights, right there. In addition, nothing else works. I can't use the toolbar, I can't even quit out of the tracking station anymore, and of course can't switch to any active ship (I'm not even sure they're there anymore)

I've tried removing and loading up without several mods that could potentially screw the view up, but of those I tried, none was the evident culprit

Starting up a new game, the tracking station seems to work perfectly

Logs as follow:

Player.log (big file, unable to pastebin)

https://www.dropbox.com/s/036wa4v34312cnz/Player.log?dl=0

KSP.log (also a big file)

https://www.dropbox.com/s/hux1dvupaj4rjjw/KSP.log?dl=0

I'd include the modlist, but being a long list, I'm not sure what the best way to extract it would be

Help me save my save!

Thanks a lot!

P.s. the only thing I can think about that I did beforehand was loading up a previous save (about 1-2 weeks earlier) to show a friend a specific situation, then loading the current save back and quitting the game. Not sure if helpful

Edited by zeropositivo
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I don't understand which mod is causing said behaviour. If anyone could help me detect it, I'll simply remove it completely and be on my way. I've just spent the entire day randomly removing and readding mods to no avail, it really seems to be something linked to the save

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Your first error occurs when compiling a part for SmartParts (something about KAE not workign right?)

ArgumentException: Message argument is null
at KSPAPIExtensions.PartMessage.PartMessageListener..ctor (System.Type delegateType, PartRelationship relations, GameSceneFilter scenes) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.MonoCustomAttrs:GetCustomAttributesInternal (System.Reflection.ICustomAttributeProvider,System.Type,bool)
at System.MonoCustomAttrs.GetCustomAttributesBase (ICustomAttributeProvider obj, System.Type attributeType) [0x00000] in <filename unknown>:0
at System.MonoCustomAttrs.GetCustomAttributes (ICustomAttributeProvider obj, System.Type attributeType, Boolean inherit) [0x00000] in <filename unknown>:0
at System.MonoCustomAttrs.GetCustomAttributes (ICustomAttributeProvider obj, Boolean inherit) [0x00000] in <filename unknown>:0
at System.Reflection.MonoMethod.GetCustomAttributes (Boolean inherit) [0x00000] in <filename unknown>:0
at KSPAPIExtensions.PartMessage.ServiceImpl.Register[Stager] (Lib.Stager obj) [0x00000] in <filename unknown>:0
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
Part:AddModule(String)
Part:AddModule(ConfigNode)
PartLoader:ParsePart(UrlConfig, ConfigNode)
:MoveNext()

The second is DMagic

[DM] Max Contract Variables Set: Survey Offers: 2; Active: 4 -- Asteroid Offers: 1; Active: 3 -- Anomaly Offers: 1; Active: 3 -- Magnetic Offers: 2; Active: 4

(Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

[DM] Whoops. Something really wrong happened here; stopping this contract experiment from loading...System.ArgumentException: An element with the same key already exists in the dictionary.
at System.Collections.Generic.Dictionary`2[System.String,ScienceExperiment].Add (System.String key, .ScienceExperiment value) [0x00000] in <filename unknown>:0
at ResearchAndDevelopment.loadExperiments () [0x00000] in <filename unknown>:0
at ResearchAndDevelopment.GetExperiment (System.String experimentID) [0x00000] in <filename unknown>:0
at DMagic.DMConfigLoader.configLoad () [0x00000] in <filename unknown>:0

Contract Configurator then throws a big error at line 355829 which I suspect is the problem. Might want to touch base with nightingale and ask him to check it out (though I expect it's the DMagic contract not loading that's causing the CC error which bricks your game. As for why it's not loading, I don't know).

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Doesn't look like there's any major issue for Contract Configurator here. I see:

  1. A minor New Horizons compatibility issue in Field Research that prevents one contract from working (fixing that for the next release).
  2. Some errors that should be warnings (it's just an issue with the output with some backwards compatibility stuff in Contract Configurator 1.7.x).
  3. Some old old issues in the Advanced Progression contract pack with a few of its contracts.

I'd recommend focusing on the other issues that OWK mentioned - I suspect it's one of those that is actually causing your tracking station issues.

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The exception from me means that something strange happened while loading some of the definitions used for my contracts. The warning itself is harmless and just means that it is skipping that particular config definition. I'm still not entirely sure why this happens, it is similar to an error that occurs when duplicate science experiment definitions are present, but I think something else is causing it.

The actual problem seems to come from this line:


[EXC 10:41:03.548] NullReferenceException: Object reference not set to an instance of an object
QuickRevert.QuickRevert.OnGameStateLoad (.ConfigNode node)
EventData`1[ConfigNode].Fire (.ConfigNode data)
Game.Load ()
SpaceTracking.Start ()

It appears soon after loading the tracking station and is followed eventually by:


[EXC 10:41:07.243] NullReferenceException: Object reference not set to an instance of an object
SpaceTracking.DrawGUI ()
RenderingManager.OnGUI ()

Something in QuickRevert might be interrupting the Tracking Station start method (a similar error is seen while loading the space center scene too) which can cause all sorts of problems.

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