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Will these mods work together?


CaptainApollo

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It is not explicitely mentionned in their description but I'm 99% sure that any mods changing the Kerbol system are not compatible with each other.

You'll probably won't get lag, because you probably won't get a game at all.

Now the question is: will the game crash during initial loading, or will you get wierd mixes of modded planets everywhere ? :huh:

EDIT: actually it seems that NH has compatibility patches with other mods changing the solar system, so the 1% was right :P. I'm not sure anymore about the other mods, best thing is to try it in a clean install

Edited by Gaarst
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There are a few different plugins which allow adding planets.

Any mods which use the same plugin should work together (as long as you delete any duplicate DLL files, and as long as the planets don't directly conflict)

Different plugins which do the same thing (adding planets in this case) will usually conflict, but not necessarily.

Planet pack authors seem to have been moving towards the Kopernicus plugin as it has been developed.

I think the Outer Planets Mod uses Kopernicus, and the others say so in the title, so there shouldn't be any incompatibilities unless two try to alter the same stock planet.

Note that planet packs use a lot of RAM, so you may crash on loading. I would say install them one at a time.

EDIT: Yes, Outer Planets Mods uses Kopernicus, but the plugin isn't included in the download. It may be included with one of the others. If not, you'll have to [thread=114649]download it separately[/thread].

Edited by TheMoonRover
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