Jump to content

I've been making a simple new parts mod. What do you think?


Camaron

Recommended Posts

(EDIT) Realized after posting that it isn't quite in the right forum. Mods please feel free to move if you choose).

I've been modelling and texturing for ages. I've also been severely underwhelmed by existing nosecones for ages (Both stock and the mod ones I've encountered.)

The idea with my nosecone: Why cant it also double as a structural converter part? All I need is correctly placed attach nodes for each of the other sides, at the exact height in the cone where the radius perfectly matches that size standard. Placing one of these would then offer you an attachment point at each of the levels where a smaller part would perfectly fit.

I have successfully not only created a nosecone that achieves this, but also did it with a perfectly bullet-shaped form that actually resembles what a real nosecone often is. There is some standoffto make sure the last rim of polygons is purely vertical so that the cone merges perfectly with a cylinder of the right size below it, and some extra polygon investment at the point to create that small roundoff a nosecone should have. The model is efficient, and only takes up around 400 polys. (And yes, I can see that most stock nosecones probably only take up around 120.)

I want to hear what you guys have to say about this idea. If I go fully through with this concept, there will be four other versions with base sizes representing the rest of the sizes, including the mod-only 1.875m "standard" which seems too easy not to include, since its only one more model to cover it.

The blue blocks are just being used like tags so I dont lose track of which edges are the connector sized edges.

8UYRtnO.png

And here's how it looks without the lines and dots and reference blocks. (Not textured, but it will probably just be an off-white gentle noise. maybe not even noise. it's smooth, painted metal, after all. That's about as easy as texturing can be. If the general people want it perfectly KSP matched, it wont even be reflective.

6mzdFjs.png

.......Not to mention stock currently lacks 3.75m nosecones entirely...

Edited by Camaron
Link to comment
Share on other sites

I'll have to double check but I think the reason they are not size converters is because of how stock aerodynamics treats unoccupied nodes and might arbitrarily give more drag regardless of shape.

That actually might be a good thing. If the nosecone is adapted as a structural adapter, maybe that's exactly what should happen.

How could I test something like that? Isn't a part's drag just a set number in the config files?

Edited by Camaron
Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...