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Kerbalnaut Classifications - Master Class Astronauts


Odyssey

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Question for anyone who's good with code.

In the old days, any kerbal could fly, engineer and science whatever situation came up. As the game progressed, they split the classifications up into 3 groups (forget the tourists).

In my sandbox mode, I'd like to have Kerbals that can repair, science and fly. I assume this can be done by manipulating the code for the individual Kerbals in the persistent file, but I'm not sure how I'd go about it

Code for a standard Kerbal below

KERBAL

{

name = Jebediah Kerman !obvious

gender = Male !obvious

type = Crew !only options seem to be Crew or Applicant

brave = 0.5 ? is this something that affects science vs. engineer vs. pilot?

dumb = 0.5 ? is this something that affects science vs. engineer vs. pilot?

badS = True ! the bad-ass trigger - any effect?

tour = False !presumably indicates not a tourist

state = Available !not dead

ToD = 0 !no idea what this is

idx = -1 !no idea what this is

CAREER_LOG

{

flight = 0

}

FLIGHT_LOG

{

flight = 0

}

}

Can anyone help me with this? I know it's technically a violation of the gameplay, but so is every mod. Anyone know how to create a Mega-Astronaut?

Also, I'm guessing not, but is there anyway to change basic facial features and/or use the kerbalizer to import new looks into the game?

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