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Detecting Floating Origin Shifts


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I have a plugin that spawns some gameobjects into the game. Unfortunately, they shift around whenever the floating origin shifts. Does anyone know how to shift them back when that happens

I've tried using the GameEvents.onFloatingOriginShift event, but it does not appear to do anything.

I also tried checking the FloatingOrigin.Offset property every frame to see if it's changed, and it works, but there is still 1 frame where it's shifted before I can shift it back, which usually ends up with an object appearing inside my ship for a single frame and tearing it apart. :(

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