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EVA Handrails KIS Compatibility.


DaleTheGoat

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I appreciate the effort that went in to this. However, AFAIK all parts < 1 ton are automatically KIS usable. I tested without your MM and the EVA handrails are KIS useable.

Second, your MM patch is really badly formed and won't actually do anything. For a start, you need curly braces after identifying the part to be modded, containing all the modifications to that part config. Second, the MODULE name shouldn't be the name or title of the part, it is the name of the module. So, if you wanted to specify the KIS settings for a part (which isn't needed in this case), the MM patch should look like this:

(Using the default config from the KIS wiki)

@PART[partname]  //specifies the part
{ //begins the part configuration
MODULE //tells it you are adding a module
{ //begins the module
name = ModuleKISItem
shortcutKeyAction = drop
useName = use
usableFromEva = false
usableFromContainer = false
usableFromPod = false
usableFromEditor = false
stackable = false
volumeOverride = 0
editorItemsCategory = true
moveSndPath = KIS/Sounds/itemMove
equipable = false
equipMode = model
equipSlot = <null>
equipSkill = <null>
equipRemoveHelmet = false
equipMeshName = helmet
equipBoneName = helmet01
equipPos = (0, 0, 0)
equipDir = (0, 0, 0)
carriable = false
allowPartAttach = 2
allowStaticAttach = 0
} //ends the module definition

} //ends the part configuration

I hope this helps you in the future. I suggest reading the module manager documentation for more information.

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