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Improved Mission Control


Solestis

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I love playing KSP, but whenever I play career mode I inevitably get annoyed at the poor implementation of contracts and mission control in stock KSP and stop playing because of it. I searched the forums to see if there was a mod to replace KSP's stock Mission Control screen but I couldnt find any.

I currently dont have the skills, time and experience to make this mod myself, so I figured why not list the idea of the mod on the forum in case an existing modder finds this idea interesting and wants to make it.

Stock Mission Control and whats wrong with it.

The current implementation of stock mission control and contracts is this: You get offered a limited selection of contracts out of the entire pool of available contracts. Often most of these contracts are not interesting at all, or are for a planet youve just been recently, or for a planet you dont intend to go to for a long time. My experience with the current system generally boils down to this: Spending 15 minutes declining contracts untill I've gathered all the relevant contracts for a place I want to go, for instance the mun. To get all the contracts for this I have to wade through oodles of irrelevant contracts to find the ones I want. This leads to me being frustrated if it takes too long and I stop playing.

My idea for a better Mission Control

What if the contracts are grouped by location (like: Kerbin, Mun, Minmus) and EACH location gives you a seperate selection of the contracts for that location. More locations can be unlocked by completing a certain amount of contracts for previous locations. Each location has it's own selection of contracts being offered, and canceling a contract for the Mun will always gives you a new contract for the Mun. The amount of different contracts offered for each location depends on the upgrade level of Mission Control. I Photoshopped an example which I added below.

Improved%20Mission%20Control%20Example.png

I think a mod like this would greatly increase the feeling of progression in the game and also remove a lot of the frustration around contracts.

Any questions or comments are always appreciated.

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Being a devout extreme hard career player I can appreciate what you are suggesting. Wading through contracts really doesn't equate to fun. This seems like it would be a very simple solution to the problem. Currently I use a mod called ContractFilter and it can filter by celestial body. But this visual method Solestis is suggesting is pretty cool.

P.S.

I like that your illustration depicts the sun with a day/night terminator. The sun is much cooler on the nighttime side as compared to the daytime side.:wink:

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