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[0.25] Lionhead Aerospace Inc. - Icarus v0.4 updated


Yogui87

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I was planing making this program one day, Bobcat is faster.

Considering he has done most of the ISS is less than 2 or 3 months, I guess he's a machine. Nothing to do against that. But there's still a lot a rockets/programs you could do if you want ^^

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I'm quite interested in making Ariane 4 and 5.

That would be awesome! I've been using the KW Ariane 5 analogue, which is a great heavy lifter, but it would be nice to have something that actually looks like the Ariane V....

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Yogui, any news on the MEM update?

It's under final testing by my testers. I'm waiting for feedbacks.

What about ESA's Automated Transfer Vehicle?

I like it and I don't know if anyone make it. So I 'll add it on my to do list.

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I like it and I don't know if anyone make it. So I 'll add it on my to do list.

I think Nutt said he'll do it for the ISS. But I've not seen anything yet. PM his to see where his working is ^^

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Well the Ariane 5 should be pretty easy to reproduce,you already have that style of srbs from KW rocketry,Im just not sure for the main engine...

btw,if anyone is in contact with Nutt, last year he posted on the "Russian engines pack" thread, that he ll do something interesting and asked for permission to use the models from "just vlad",so for what is he using them (yes,Im still trying to get an NK-33 into the game somehow)

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Dumb question... but can you zoom the 'telescope' camera on the Zeus Space Telescope? If so, what's the key to use?

EDIT: Never mind... I found the action group toggles. Somehow missed them the first two times...

Edited by daver4470
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Here some fresh news about the ATV for the ISS project:

rxed7aqwjxhuldw4g.jpg4xmcm7609v0yi4h4g.jpg

When this will be finished, I'll release the MEM update and may be the Icarus interstellar ship if I can finish early tests. Then I'll work on Ariane 5.

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Soon, I'm finishing up testing the new MEM (lovin it), it's ready except for that Yogui has internet issues at the moment, and that he needs to do an engine tweak to an overpowered engine. By overpowered I mean it consumes fuel faster than the mansail consumes the fuel of a FL-T200 fuel tank. It has enough power though, just fuel consuming needs to be lowered.

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SORRY FOR DOUBLE POST. Yogui I think since it's done by ratios, this should be the consume rate, here's the original code (censored out part name ;))

// --- general parameters ---
name = NAMECLASSIFIEDFORYOGUI
module = AdvSASModule
author = Yogui

// --- asset parameters ---
mesh = model.mu
scale = 1.0
//rescaleFactor = 1

// --- node definitions ---
node_stack_top = 0.0, 0.0, 0.0, 0, 1, 0, 2
node_stack_bottom = 0.0, -3.5, 0.0, 0, 1, 0, 2


// --- FX definitions ---
fx_exhaustFlame_blue = 0.0, -0.2577, 0.0, 0.0, 1.0, 0.0, running
fx_exhaustLight_blue = 0.0, -0.2577, 0.0, 0.0, 0.0, 1.0, running
fx_exhaustSparks_flameout = 0.0, -0.2577, 0.0, 0.0, 1.0, 0.0, flameout

// --- Sound FX definition ---
sound_vent_medium = engage
sound_rocket_hard = running
sound_vent_soft = disengage
sound_explosion_low = flameout

// --- editor parameters ---
cost = 300
category = Propulsion
subcategory = 0
title = CLASSIFIED
description = Lionhead Aerospace Classified Engine

// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,0,1,1,1

// --- standard part parameters ---
mass = 0.3
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 12
maxTemp = 3600
CoMOffset = 0.0, -2.0, 0.0



// --- SAS parameters ---
Ki = 1
Kp = 0.6
Kd = 1

// --- fuel tank parameters ---
fuelCrossFeed = False
RESOURCE
{
name = LiquidFuel
amount = 360
maxAmount = 360
}
RESOURCE
{
name = Oxidizer
amount = 440
maxAmount = 440
}
RESOURCE
{
name = MonoPropellant
amount = 100
maxAmount = 100
}

// --- liquid engine parameters ---
MODULE
{
name = ModuleEngines
thrustVectorTransformName = thrustTransform
exhaustDamage = True
ignitionThreshold = 0.1
minThrust = 0
maxThrust = 1000
heatProduction = 300
fxOffset = 0, 0, 0.8
PROPELLANT
{
name = LiquidFuel
ratio = 0.9
DrawGauge = True
}
PROPELLANT
{
name = Oxidizer
ratio = 1.1
}
atmosphereCurve
{
key = 0 370
key = 1 320
}

}
MODULE
{
name = ModuleGimbal
gimbalTransformName = thrustTransform
gimbalRange = 1
}
// --- Animation ---
MODULE
{
name = ModuleAnimateGeneric
animationName = antenna
startEventGUIName = Deploy antenna
endEventGUIName = Undeploy antenna
}

This should be the new one:

// --- general parameters ---
name = NAMECLASSIFIEDFORYOGUI
module = AdvSASModule
author = Yogui

// --- asset parameters ---
mesh = model.mu
scale = 1.0
//rescaleFactor = 1

// --- node definitions ---
node_stack_top = 0.0, 0.0, 0.0, 0, 1, 0, 2
node_stack_bottom = 0.0, -3.5, 0.0, 0, 1, 0, 2


// --- FX definitions ---
fx_exhaustFlame_blue = 0.0, -0.2577, 0.0, 0.0, 1.0, 0.0, running
fx_exhaustLight_blue = 0.0, -0.2577, 0.0, 0.0, 0.0, 1.0, running
fx_exhaustSparks_flameout = 0.0, -0.2577, 0.0, 0.0, 1.0, 0.0, flameout

// --- Sound FX definition ---
sound_vent_medium = engage
sound_rocket_hard = running
sound_vent_soft = disengage
sound_explosion_low = flameout

// --- editor parameters ---
cost = 300
category = Propulsion
subcategory = 0
title = CLASSIFIED
description = Lionhead Aerospace Classified Engine

// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,0,1,1,1

// --- standard part parameters ---
mass = 0.3
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 12
maxTemp = 3600
CoMOffset = 0.0, -2.0, 0.0



// --- SAS parameters ---
Ki = 1
Kp = 0.6
Kd = 1

// --- fuel tank parameters ---
fuelCrossFeed = False
RESOURCE
{
name = LiquidFuel
amount = 360
maxAmount = 360
}
RESOURCE
{
name = Oxidizer
amount = 440
maxAmount = 440
}
RESOURCE
{
name = MonoPropellant
amount = 100
maxAmount = 100
}

// --- liquid engine parameters ---
MODULE
{
name = ModuleEngines
thrustVectorTransformName = thrustTransform
exhaustDamage = True
ignitionThreshold = 0.1
minThrust = 0
maxThrust = 1000
heatProduction = 300
fxOffset = 0, 0, 0.8
PROPELLANT
{
name = LiquidFuel
ratio = 0.09
DrawGauge = True
}
PROPELLANT
{
name = Oxidizer
ratio = .11
}
atmosphereCurve
{
key = 0 370
key = 1 320
}

}
MODULE
{
name = ModuleGimbal
gimbalTransformName = thrustTransform
gimbalRange = 1
}
// --- Animation ---
MODULE
{
name = ModuleAnimateGeneric
animationName = antenna
startEventGUIName = Deploy antenna
endEventGUIName = Undeploy antenna
}

Instead of .9 Liquid Fuel Consume and 1.1 Oxidizer Consume, lets try .09 Liquid Fuel Consume and .11 Oxidizer consume. That should be 1/10th of the consumption rate from before.

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