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Parachute animation help (update)


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If I recall correctly, the GameObject with the animation component must be a child or grandchild of the GameObject with the PartTools component, to ensure that the animations are compiled into the model at export.

Try doing the following:

- In Unity, create an empty GameObject as a child of "Parachute" and name it, say "dummy"

- Make Base, Canopy, Cap and Collider_collider children of dummy

- Remove the animation component from Parachute, and instead, recreate it on dummy

- Re-export the part and test

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What version of Unity are you using? I'm just wondering if there's a version issue. I use 4.2.2 since it's the most recent one that still has the emissive animations working for engines and the like.

As an additional point of data, here's a radial parachute that works:

The animations are in the top game object, along with the part tools, so the location shouldn't matter so much. One difference I see is that for "Animation", mine says "None", and the animations are listed under "Animations" only.

KSP%202015-09-14%2009-00-00-01.jpg

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I use 4.6.8. Regarding empty 'Animation' - tried it both ways, no luck.

Thought about downgrading too, it might do the trick.

It seems that you haven't chosen a texture for your meshes. Try to click select a texture or a proper material (with attached texture ) for your meshes. Maybe this could help?

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