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Avoiding the dreaded docking port Bug


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Hi all,

I've just had to deorbit my second ISS type clone (multi-node, construct in orbit) space-station due to the docking ports no longer being able to decouple bug. I've seen there are a few work-arounds by editing the save game but has anyone had any luck identifying assemblies or building techniques that cause this in the first place I can avoid?

On a related note - Deorbiting the station was deeply disappointing. When deorbiting a 500ish part station from 500km to Pe -10km I was hoping for more than just the solar panels breaking. :( Was amused to see the debris after splashdown leaving the atmosphere at a sedate 14 m/s and no orbits shown until I restarted....... Anyone read anything about fixes in the pipeline?

Thoughts/suggestions?

Cheers

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I had a bug with the docking ports some time ago. In my case, a mod was causing all the trouble.i think it was the achievement award mod. You could temporally remove all mods and check if that solves the problem. Good luck

Edited by xendelaar
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Thanks, I'll give that a try. My mod list isn't all that long - MechJeb, Proc. fairings, Kerbal Alarm Clock & KIS/KAS so there's not a huge amount to trim there! I had this issue a while back (pre .90) with just proc fairings and mechjeb installed. Building and Testing an 8 module station without Mechjeb is going to be a PITA. Anyone know if this bug also occurs in pure stock before I sink too much time into this? Cheers.

Edited by XrayLima
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Hi all,

I've just had to deorbit my second ISS type clone (multi-node, construct in orbit) space-station due to the docking ports no longer being able to decouple bug. I've seen there are a few work-arounds by editing the save game but has anyone had any luck identifying assemblies or building techniques that cause this in the first place I can avoid?

On a related note - Deorbiting the station was deeply disappointing. When deorbiting a 500ish part station from 500km to Pe -10km I was hoping for more than just the solar panels breaking. :( Was amused to see the debris after splashdown leaving the atmosphere at a sedate 14 m/s and no orbits shown until I restarted....... Anyone read anything about fixes in the pipeline?

Thoughts/suggestions?

Cheers

Sounds like your game was bugging in other ways than just the un-docking. Those kinds of things usually happens to me after long sessions or lots of reverts/quickloads.

Sticky undocking I've always been able to solve by going to the tracking station and back. If that didn't work restart the game.

It is sad that such workarounds are needed, but not it is not a game-breaker for me... yet...

Edited by Val
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