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Two Textures - One Part?


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First, thanks to the KSP modding community for the tutorials, tips, hints and help. I\'ve just completed my first concept rocket part and initial testing indicates its working correctly with KSP... now I just need to give it a real texture and do all the other finishing touches.

Question:

Can I map more than one texture file to a given part or am I limited to one texture one part?

I\'ve textured much larger 'objects' with texture files no bigger than what KSP tolerates but I\'ve always preferred to have multiple small textures verses one big one. Can it be done? Could someone please point me in the direction of a tutorial how to?

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AFAIK, you can\'t do it via the legacy way. (DAE importing)

However, if you use the new 0.15 Part Tools in Unity3D...

Import your DAE (FBX, whatever) into Unity. Just don\'t join the separate objects in blender or whatever, then you can select them individually inside unity, and apply your textures separately. Then just press write.

Although I\'ve been having problems with Unity doing inappropriate things to my textures...

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