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How do I use PREFAB_PARTICLE to set the smoke plume?


Tweeker

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EFFECTS

{

running_open

{

AUDIO

{

channel = Ship

clip = sound_rocket_hard

volume = 0.0 0.0

volume = 1.0 1.0

pitch = 0.0 0.2

pitch = 1.0 1.0

loop = true

}

PREFAB_PARTICLE

{

prefabName = Squad\FX\fx_smokeTrail_veryLarge

transformName = smokePoint

emission = 0.0 0.0

emission = 0.05 0.0

emission = 0.075 0.25

emission = 1.0 1.25

speed = 0.0 0.25

speed = 1.0 1.0

localOffset = 0, 0, 1

}

MODEL_MULTI_PARTICLE

{

modelName = Squad/FX/shockExhaust_blue

transformName = thrustTransform

emission = 0.0 0.0

emission = 0.05 0.0

emission = 0.075 0.25

emission = 1.0 1.25

speed = 0.0 0.5

speed = 1.0 1.2

}

}

running_closed

{

AUDIO

{

channel = Ship

clip = sound_rocket_hard

volume = 0.0 0.0

volume = 1.0 1.0

pitch = 0.0 0.2

pitch = 1.0 1.0

loop = true

}

PREFAB_PARTICLE

{

prefabName = fx_exhaustFlame_blue_small

transformName = smokePoint

emission = 0.0 0.0

emission = 0.05 0.0

emission = 0.075 0.25

emission = 1.0 1.25

speed = 0.0 0.25

speed = 1.0 1.0

localOffset = 0, 0, 1

}

MODEL_MULTI_PARTICLE

{

modelName = Squad/FX/shockExhaust_blue

transformName = thrustTransform

emission = 0.0 0.0

emission = 0.05 0.0

emission = 0.075 0.25

emission = 1.0 1.25

speed = 0.0 0.5

speed = 1.0 1.2

}

}

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Is this the config for a model that you made yourself, or one of the models from squad? In any case, the model need to have an empty gameobject called "smokePoint" attached to it if you want the smoke to emit from a point other than the thrustTransform. If not, change "transformName = smokePoint" to "transformName = thrustTransform".

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