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RSS Career without Realism Overhaul


EliasDanger

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Hi, everyone. I've been playing KSP since 1.0. Love it. Been trying to narrow down what mods I want to settle on for a long term career. I'm very interested in Real Solar System, but I created a new game with RSS and Realism Overhaul and all that...but all the new engines and parts and game play mechanics is too much for me. So, anyone have suggestions on the best mods to use with RSS in a career mode without realism overhaul. Will the realism progression career work ok with more stock-alike parts and no realism overhaul? Or would other career contract packs work okay in RSS without real progression or overhaul? Just looking for thoughts or advice for the best career experience I can manage. If I should downgrade the solar system a bit for a better experience, I'd be willing to do that.

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Thanks!

So elaborating a bit, I suppose I could use the 10th scale RSS mod, cuz really the main thing is having all the real planets and textures....but having the real distances would be nice too, but I'm not sure stock or add on parts are capable of making it those distances practically while following a career progression that doesn't require realism overhaul.

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There's this ModuleManager script that will adjust masses and isps for parts to make them better for use with RSS without needing the entirety of the Realism Overhaul mod suite.

Oh nice, thanks!

Another question, if you're using some version of RSS, will regular contracts and contract packs that were designed for the kerbin system become incompatible? Does it automatically adjust them so contracts to Duna become contracts to Mars, or do you need to have specific contract packs for the real solar system?

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You may have to adjust contracts. Might be better, if you want to upscale, to use something like 64K, although I'm still not entirely sure how that will end up working with career (the Module Manager script will still apply, and will likely be a lot of fun as well). Realism Overhaul uses another mod called Realistic Progression Zero to handle career mode.

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I suppose I could do what I just did, which was try it. Started a new career with the 10th scale rss...and it did change kerbin to earth in the contracts...suppose that answers the question. Hopefully it works like that for the rest of the planets and moons!

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Thanks!

So elaborating a bit, I suppose I could use the 10th scale RSS mod, cuz really the main thing is having all the real planets and textures....but having the real distances would be nice too, but I'm not sure stock or add on parts are capable of making it those distances practically while following a career progression that doesn't require realism overhaul.

Novapunch parts pack may help, it has huge parts. I think ky rocketry does too, but not sure as I don't use that mod

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