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Kerbal GPS guided missile systems - Overkill


Snidemeister

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As requested by viewers I made the GPS artillery system that has 36 rockets and 4 scud missiles to lay waste to bases.

There were so many retakes with this as the camera resets when the missiles hit or a craft is destroyed. Keeping it in one place was tricky... hope I pulled it off satisfactorily.

Choose what you want built next, the choices are 1. A helicopter to protect a base that has been taken (hide behind buildings, pop up and shoot) or 2. A fast tank with decent armor which may involve some config file editing.

Full playlist here:
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I ended up creating the tank, quite a few people wanted it which was nice :). Though it did require a lot of testing in KSP with armor and figuring out what is needed to get it to work. At first I though ablation was best but that stopped all damage until it reached 0 then it would be taken out. That sounds good but it wasn't very realistic as they ablation would slowly go down once you hit it and then would continue to go down regardless. Most of the calculations seem to be done on shell mass and collision tolerance. These are what are used to decide how much heat damage is transferred to the part. If the ammo is light then less heat is transferred, the opposite is true if it's a heavy shell. The crash tolerance reduces the heat damage further and that is like an "Armor level" value it seems.

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