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Kerbal Permanent Habitat Challenge


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The goal of this challenge is simple: Using TAC life support or a similarly balanced life support mod, build an extra-Kerbin habitat, whether that be orbital or surface, that is capable of supporting as many kerbals for as long as possible.

Criteria for habitat:

  1. Must use TAC life support or similar, and if using TAC please keep the default settings. Any changes to these should be noted in your post.
  2. Must not be on the planet Kerbin. Orbiting Kerbin is acceptable.
  3. Please, for the love of god, don't slap a Mk.3 Hitchhiker on a stack of resource containers. That's a lame way to do this. It's understandable to have an abundance of resources, but please at least use some resource converters for your Uncle Bio.

Point opportunities:

The point formula is this:

K * [m]p + 0.1r

Where k is kerbals, m is Screw Kerbin! multiplier (if you don't have this, it is equal to 1) , p is how many of the following points you earned, and r is the days of surplus life support resources you have the least of (So if I have 20 days of O2, 9 days of water, and 11 days of food, then r = 9).

It should be noted that a habitat can only be a orbital or a surface habitat. No buts.

Orbital Habitats

  • You spin me right round*: Have a centrifuge or other artificial gravity device on your habitat +10
  • HabROCKED: Have an asteroid attached to your habitat +10
  • For Science: Have a part of your habitat dedicated to science (has science parts) +20
  • Legit Launch: Actually launch your habitat instead of hyper editing it. Please post a screenshot of the habitat's launch +20
  • Modular: Launch your habitat in multiple parts. Please post screenshots of each module's launch and docking +5 per module
  • Abort Scenario: Have spacecraft on your habitat capable of landing Kerbals on the surface and supporting them for at least 10 days. +1 per Kerbal if the body has an atmosphere, +5 per Kerbal if body has no atmosphere.
  • Nomad: Have significant engines attached to your habitat that allow for a decent amount of movement. RCS doesn't count unless it is a monopropellant-using engine like the O-10 "Puff". +20
  • Screw Kerbin!: Orbit a different body than Kerbin x1.2 for moons of Kerbin, x2.5 for an inner planet (Moho or Eve), x3 for an outer planet (Duna, Dres, Jool, Moons of Jool etc.)

Surface Habitats

  • Welcome to Munar Industries: Have a mining facility +30, +20 extra if ISRU's are included
  • They see me roving: Have roving vehicles for Kerbals +5 per rover
  • Trailer Home: Parts or all of the habitat can be moved to other locations. +10 per part of habitat move able
  • For Science: Have a part of your habitat dedicated to science (has science parts) +20
  • Abort Scenario: Have rocket(s) capable of getting some kerbals to orbit of the body and supporting them for at least 10 days in orbit. +1 per kerbal to stable orbit, unless your habitat is on Eve, in which case +20 per kerbal to stable orbit
  • Modular: Launch your habitat in multiple parts. Please post screenshots of each module's launch and landing. +5 per module
  • Screw Kerbin!: Found your base on a non-Kerbin body (required). x1.2 for moons of Kerbin, x4 for an inner planet (Moho or Eve) x6 for an outer planet (Duna, Dres, Jool, Moons of Jool etc.)

*Recommended, helpful, or fitting mods:

  • TAC life support is compatible with 1.0.4 despite saying 1.0.2
  • Pathfinder adds parts for surface bases
  • Station Science adds science parts for space stations
  • Near Future adds, among many parts, very large solar panels.
  • Persistent Rotation allows objects to keep rotating whilst in orbit. Brownie points go to anyone who makes a video recreating the scene from 2001: A Space Odyssey.

Please recommend other mods, though if you do include a link to the forum page.

Submission Format

You must include a name for your habitat, a full calculation of the points (show your work!), and an album including a picture of the habitat, two pictures showing the total resources (one 30 minutes later [with warp] so we can see that it sustains itself to an extent), and any other required screenshots.

Misc. stuff

Please don't try and find loopholes in the rules. That's no fun.

HyperEdit is acceptable, especially if you are launching a larger habitat. However, you will not get a Screw Kerbin! multiplier if you use it.

If you have any suggestions, concerns, or questions please feel free to post here or PM me.

I will not be extremely active as I have a busy life. I will be on vacation for the next two weeks (as of October 7th) so I will be frequently here, but after that I won't be here as often.

Scoreboard

Orbital Habitat:

  1. Duna Permanent Research Convoy Mk 253 #34782 RA3236, 500.16 points




Surface Habitat:






Edited by Bioman222
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So we can HyperEdit our bases/habitats/stuff/stations/rockets into orbit and on the surface? Cool.

But HyperEditing stuff into orbit around Eeloo can easily give you points for being on a outer planet? That's just easy points!

- - - Updated - - -

Actually, found a problem with planet packs: can we use them?? I'm using Kerbalized Solar System with an edited Laythe.

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Okay, here I have a permanent Duna base (hyper edited by the way) named Duna Permanent Research Convoy Mk 253 #34782 (just trying to think of a name)

http://www.imgur.com/a/OtjMz

Still got to work out points

- - - Updated - - -

3001 points (5 kerbals x 6 for duna x 70 points + 901 days of Food)

- - - Updated - - -

For some reason my Imgur albums don't show up unless I link it. Give me a link for troubleshooting?

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Okay, here I have a permanent Duna base (hyper edited by the way) named Duna Permanent Research Convoy Mk 253 #34782 (just trying to think of a name)

http://www.imgur.com/a/OtjMz

Still got to work out points

- - - Updated - - -

3001 points (5 kerbals x 6 for duna x 70 points + 901 days of Food)

- - - Updated - - -

For some reason my Imgur albums don't show up unless I link it. Give me a link for troubleshooting?

HyperEditted habitats don't get the multiplier for being on a different planet.

Score: 500.16

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