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How do you increase the number of patched conics displayed on an orbital path


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Greetings all,

I am looking on how to increase the number of SOI changes displayed a orbit on the map. The stock 3 SOI changes is not enough to reliably plan orbital circulation maneuvers using gravity assists from moons from outside the planets SOI.

I've gone in the .cfg file and altered a value that looks like it changes this, per another post I've seen on this forum, but the change is not reflected in game, and when I go back in the .cfg, the value is back at the stock value of 3.

I think I may be dealing with two problems on this one...

Birdco

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You can edit the CONIC_PATCH_LIMIT entry in the settings.cfg file. You have to do it while the game is NOT running!

The Precise Node mod lets you edit the value in flight. Try it, especially for interplanetary course planning!

http://forum.kerbalspaceprogram.com/threads/47863-1-0-2-Precise-Node-1-1-3-Precisely-edit-your-maneuver-nodes

Edited by peteletroll
accidentally a word
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A little bit off-topic, but this question has been in my mind for too long :

What is the interest in defining very precise manoeuvre nodes, if you can't be precise in the execution of the manoeuvre ?

I don't use PreciseNode, so i define my maneouvre nodes the stock way, but even like this, i am never precise enough in the execution, and in the end i always have to do small correction burns (i use RCS for this). I can't see what advantage i could have in defining more precisely my manoeuvre nodes, if i can't be more precise in their execution.

So, the question (to PreciseNode users) is : "how do you precisely execute your perfectly-precisely-defined manoeuvre nodes ? (wihtout mechjeb plz)"

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Champ, for large magnitude maneuvers I'd agree that overly precise maneuver nodes are a fool's errand. For corrections, though, sometimes it is very useful to be able to make very fine nodes and execute them with the thrust limiter turned way down.

Also, being able to edit the node when the node itself is off camera is incredibly useful (another thing that PreciseNode gives you).

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