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Rolling hover tank


Snidemeister

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The next War of K video with the requested light tank... that I kinda hinted I wanted to make in the first place :P. Using North Kerbin Dynamics is amazing and after a little bit of tweaking I figured out how to make armor work better, deflect shells and generally last longer. Unfortunately it's not really shown too well here as the hover tank dodges EVERYTHING!! seriously, what couldn't they hit it?

If anyone can tell me why the hover tank rolls around so much on hills please do. I have a feeling it's something to do with the meshes on the hills being rather irregular so the anti-grav parts aren't sure how far they really are away so they over compensate. Just my theory, hopefully someone knows the real reason.
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