Mr. Kerbin Posted January 21 Share Posted January 21 1 minute ago, FTLparachute said: There are a couple of mods to that effect (tilt unlocker and tilt 'em) but they aren't used much. Besides this is more for hypotheticals - there's a lot of stuff suggested here much more outlandish than knocking the planets over. they don't work though, and they only did for gas giants and stars (?) newer page Quote Link to comment Share on other sites More sharing options...
Micro753 Posted January 21 Share Posted January 21 1 minute ago, FTLparachute said: There are a couple of mods to that effect (tilt unlocker and tilt 'em) but they aren't used much. Besides this is more for hypotheticals - there's a lot of stuff suggested here much more outlandish than knocking the planets over. It looks like those mods aren't updated? I'll try them out on KSP 1.12 to see if they still work, and if the do then I'll remake my cfg with one of those. Thanks for letting me know those existed. Quote Link to comment Share on other sites More sharing options...
FTLparachute Posted January 21 Share Posted January 21 (edited) 3 minutes ago, Mr. Kerbin said: they don't work though, and they only did for gas giants and stars (?) Tilt Unlocker, yes. Tilt 'Em seems to handle terrestrials (they have kerbin on its side on the mod page) Edited January 21 by FTLparachute ' Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted January 21 Share Posted January 21 Quote Nevermind it does not work for 1.12, I am now in denial of it not working as said from someone on that thread. Quote The reality is that axial tilt is no "small change", it's an entirely different way of doing the physics calculations at some points. Hence why the first (and only) working version is from Principia which just does everything on it's own. Also, if I could fix it, I could have also written it long time ago. Which I haven't. Dagger has really done a great job with this, which is why I refused from the very beginning to integrate it into the core of Kopernicus (and instead showed Dagger how to make it a Kopernicus plugin): Dagger deserves all the credit and attention for this. But that attention is part of the problem I guess. Dagger hit some of the same roadblocks everyone who tried to make an axial tilt mod (including me) hit. But his mod already got a lot of (premature) attention at that point, especially by people going around and annoying, even pressuring planet makers to add Tilt'Em support immediately. As a developer, that puts such a high pressure onto you, that I can understand why Dagger seems to have abadoned it. Quote Sorry there is assumptions in my post and more could be read. I figured dagger has been doing this on his own didn't know he already sought others input. Also didn't know you were still around Thomas hadn't seen you on the forums. I've been gone a while and and a lot of modders have moved on as life usually does. Anyway if this mod never continues life will go on just want to show my own interest in this great endeavor. Quote Link to comment Share on other sites More sharing options...
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