kellven Posted July 15, 2012 Share Posted July 15, 2012 help pleasewhenever i launch a spaceplane down the runway on a 90 degree heading it always turns to the left. I now launch my planes manually but I really want to set up an autopilot to get into orbit Interestingly, people were reporting the exact same thing (unexplained veer to north) with my old joint fixer plugin. I never did figure out why that happened unfortunately, and I tore apart just about everything trying to figure it out. Link to comment Share on other sites More sharing options...
Dweller_Benthos Posted July 16, 2012 Share Posted July 16, 2012 Hey!From me too: You guys did a wonderful job with this Plug-In!! Not that I spent much time on this game anyways, but now it\'s even more....:-DI have just one question/problem: When I click on the 'Online Manual' button, it refers me to the MechJebWiki with the manual, which unfortunately is a few month old and hasn\'t the explanation of the Rendevous application.I want to Rendevous but it doesn\'t work properly, maybe because I have no idea what the buttons do (c;Keep on your good work!Edit: Maybe it\'s a stupid question, but do you need Rendevous Engines to automaticly Rendevous?Yeah, I\'d like a few hints on how to use the Rendezvous module, I\'ve tried a few things, and it seems like it\'s trying to do something, (I tried 'Sync Orbits' I think) but it doesn\'t like time warping, so I tried watching the readout while it\'s waiting for apsis, then turning off warp as fast as possible so it can burn, and sometimes that works, and it changes the orbit, but most times it doesn\'t and I end up shooting into space. Link to comment Share on other sites More sharing options...
thorfinn Posted July 16, 2012 Share Posted July 16, 2012 I don\'t know if this has been addressed already but it is a rather serious shortcoming of Mechjeb:Is seems that mechjeb currently does not utilize SAS units that are on a vessel.Not Mechjeb, nor anything else can utilize *SAS units, because each unit has its own logic. They do their thing by themselves, so they will fight control inputs generated by different laws.I had proposed a kinda-sorta workaround for this, but it didn\'t get much traction. Link to comment Share on other sites More sharing options...
Kreuzung Posted July 16, 2012 Share Posted July 16, 2012 I\'ve seen MechJeb turning SAS on and off on almost all my flights, and I\'ve heard from Romfarer that you can even toggle them individually by code. Link to comment Share on other sites More sharing options...
erkha343 Posted July 16, 2012 Share Posted July 16, 2012 Is it just me, or is the last version full of bugs?-S.A.S turning on and off-slow rotation-Rendezvous module and orbital information on at the same time causes mechjeb to become invisible-AN and DN points at the wrong place-Landing autopilot cant use land on mapwtf is going on? Link to comment Share on other sites More sharing options...
KAO Posted July 16, 2012 Share Posted July 16, 2012 I\'ve noticed that if I detach my only mechjeb from my ship, then the ship tends to 'overheat' as the game puts it.it explodes Link to comment Share on other sites More sharing options...
DezMoines Posted July 16, 2012 Share Posted July 16, 2012 Having some issues using 'Select target on map' when trying to land on the Mun. For some reason I can\'t get the coordinates to show when I highlight Mun, only on Kerbin. Probably something obvious I\'m missing here =P. Any help? Link to comment Share on other sites More sharing options...
FishyFishy13 Posted July 17, 2012 Share Posted July 17, 2012 Are you planning to completely automate the randavios system? I cont seem to figure out how to work it and it would be nice if all you had to do was get in orbit around the same planet or moon and then tell it to randavios with a selected craft and it would just so it. Link to comment Share on other sites More sharing options...
Pentigan Posted July 17, 2012 Share Posted July 17, 2012 I\'m not entirely sure why, but when I install this mod, all of the control parts (but not the basic pod parts) are greyed out when I try and use them to build.The bottom right corner of my main menu says it\'s 0.15.2. Is this version compatible and if it isn\'t, how do I get to a compatible version? Link to comment Share on other sites More sharing options...
sam7 Posted July 17, 2012 Share Posted July 17, 2012 why your link no work on chrome? Link to comment Share on other sites More sharing options...
erkha343 Posted July 17, 2012 Share Posted July 17, 2012 Is it just me, or is the last version full of bugs?-S.A.S turning on and off-slow rotation-Rendezvous module and orbital information on at the same time causes mechjeb to become invisible-AN and DN points at the wrong place-Landing autopilot cant use land on mapwtf is going on? just listing some bugs, not mad or anything, amazing mod you\'ve made man Link to comment Share on other sites More sharing options...
andygonzm Posted July 20, 2012 Share Posted July 20, 2012 will it work for the 0.16? Link to comment Share on other sites More sharing options...
r4m0n Posted July 20, 2012 Author Share Posted July 20, 2012 will it work for the 0.16?1.8.4 won\'t work with KSP 0.16, I\'m downloading the 0.16 release version and will be packing MechJeb 1.9 shortly. Link to comment Share on other sites More sharing options...
r4m0n Posted July 21, 2012 Author Share Posted July 21, 2012 Updated for 0.16 compatibility, and added a couple of features... I\'ll give updates once the forum isn\'t on fire. Link to comment Share on other sites More sharing options...
Pentigan Posted July 21, 2012 Share Posted July 21, 2012 I\'m still getting a 'This part type isn\'t available in this version of KSP' error even when using MechJeb version 1.9 with KSP 0.16. Link to comment Share on other sites More sharing options...
XilentDude Posted July 21, 2012 Share Posted July 21, 2012 I\'m still getting a 'This part type isn\'t available in this version of KSP' error even when using MechJeb version 1.9 with KSP 0.16.No problem here. Link to comment Share on other sites More sharing options...
Pentigan Posted July 21, 2012 Share Posted July 21, 2012 Is there some kind of prerequisite that I don\'t know about? Link to comment Share on other sites More sharing options...
XilentDude Posted July 21, 2012 Share Posted July 21, 2012 Is there some kind of prerequisite that I don\'t know about?Is your KSP clean ? No mods or plugins ?Try with a clean version (download 0.15 then update to 0.16 ) Link to comment Share on other sites More sharing options...
FourTee2 Posted July 21, 2012 Share Posted July 21, 2012 I\'m still getting a 'This part type isn\'t available in this version of KSP' error even when using MechJeb version 1.9 with KSP 0.16.I was getting this issue with the last version of Mechjeb and 15.2. It seems that Mechjeb doesn\'t like to work when your KSP folder is located in 'Program Files'. Simply move the game folder to an area that Windows 7\'s User Account Control doesn\'t stick it\'s nose (like 'My Documents'), and Mechjeb will run just fine. If you\'re like me and can\'t stand to have the game folder elsewhere, open up the compatibility settings of 'KSP.exe' and set it to always run as administrator. This instantly fixed all of my 'this part type...' errors, hopefully it will do the same for yours! Link to comment Share on other sites More sharing options...
Pentigan Posted July 21, 2012 Share Posted July 21, 2012 I was getting this issue with the last version of Mechjeb and 15.2. It seems that Mechjeb doesn\'t like to work when your KSP folder is located in 'Program Files'. Simply move the game folder to an area that Windows 7\'s User Account Control doesn\'t stick it\'s nose (like 'My Documents'), and Mechjeb will run just fine. If you\'re like me and can\'t stand to have the game folder elsewhere, open up the compatibility settings of 'KSP.exe' and set it to always run as administrator. This instantly fixed all of my 'this part type...' errors, hopefully it will do the same for yours!Thanks, did not know that was the problem. Link to comment Share on other sites More sharing options...
Volt Posted July 21, 2012 Share Posted July 21, 2012 The \'hold heading and alt\' feature seems like me to be a suicide simulator. When I used it on my aircraft it just dragged it into a progressively heavier dive.Edit: Same for the autoland. It just snap-controls the surfaces (all controls snapping from one end of the scale to the other, particularly roll) then dives. Hard. Link to comment Share on other sites More sharing options...
FishyFishy13 Posted July 22, 2012 Share Posted July 22, 2012 How do you use the Autom8 feature? Link to comment Share on other sites More sharing options...
dosfox Posted July 22, 2012 Share Posted July 22, 2012 I\'ve noticed in the 1.9 Version the Rendezvous system appears to be missing / removed. Was this intentional? I kind of enjoyed that feature. Link to comment Share on other sites More sharing options...
FishyFishy13 Posted July 22, 2012 Share Posted July 22, 2012 My Smart A.S.S went missing..... i click the button and it doesn\'t show up. Does anyone know how to fix that? Link to comment Share on other sites More sharing options...
andrew8098 Posted July 22, 2012 Share Posted July 22, 2012 How do you use the Autom8 feature?Im wondering same thing. also wondering where the Rendevous computer stuff went. Link to comment Share on other sites More sharing options...
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