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"Revert to Hanger" leaves ship/crew in flight, no refund


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Playing career mode, normal difficulty, I've been able to revert many times.

Recently, I realized when I revert, either after a crash or while still in flight, it would not reset to the launch state. I would still see the ship and crew wherever I had left them (e.g. launchpad, in flight, in pieces...), and my funds remain depleted.

I couldn't find any reports like this from Google searches. Perhaps KSP is having trouble saving the launch state, and thus failing to revert? It's basically as if I just switched back to the space center, except it does actually go back to the launch pad or hanger as requested.

I've tried toggling the difficulty setting to allow reverting launches off and on in case that cleared something out, but didn't help.

Here are my mods, in case any of them might be causing the trouble.

- ContractConfigurator 1.7.7

- ContractConfigurator-AnomalySurveyor 1.4.2

- ContractConfigurator-KerbinSpaceStation 3.0

- InfernalRobotics v0.21.3

- KAS 0.5.4

- KerbalAlarmClock v3.4.0.0

- KerbalEngineerRedux 1.0.18.0

- KIS 1.2.2

- MechJeb2 2.5.3

- ModuleManager 2.6.8

- RCSBuildAid 0.7.2

- ScienceAlert 1.8.9

- TweakScale v2.2.1

- WaypointManager 2.4.2

- xScience 4.10

I haven't started testing with mods turned off, hoping someone might have a more direct suggestion before I go down that path. Thanks!

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Are you sure your settings are set to allow reverts? I've never seen anything like this, but have you tried just quicksaving before launch and just loading that save instead of reverting? I'm not familiar with some of the mods you are using, so maybe some of them automatically change your game's difficulty settings? Try without them. If that still doesn't work, then you could try reinstalling the game.

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Yeah, what I've been doing to get by is quicksave just before I do risky launches (like testing a new design) and then I can revert back to that.

Also update: I've realized that "revert to launchpad" does work as intended, resetting funds and resurrecting Kerbals. From there I can recover the ship on the launchpad and go back to the hanger. So that's another workaround, it's just a lot slower than being able to revert directly to the hanger.

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