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Space Plane Fleet - Osiris, StingRay, Magellan, and Vulture


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Osiris

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The Osiris is an SSTO Cargo Shuttle capable of easily transporting a full orange fuel tank to LKO.

Osiris Cargo Shuttle by Jolly Roger on Sketchfab

Flight Instructions:

1) Stay on the ground to the end of the runway – this enables you to get as much speed as possible to start your run

2) Nose up to just under 20 degrees

3) At 7 - 10 Km altitude drop the nose to 15 degrees

4) At 20 - 22Km altitude engage nukes, switch to closed-cycle mode on the rapiers and nose up to 30 degrees

5) When the apoapsis hits 60 - 70km face prograde

6) When the apo hits about 75 set up maneuver node

7) Should get to LKO with about 100 LF & 700 Ox

8) De-orbit maneuver should use nukes only KEEP SOME LF & Ox for RCS thrusters

9) On decent deactivate nukes & engage whiplash & rapier (air breathing mode)

10) During high re-entry (70-30KM) nose up 35 deg above prograde

11) At around 500-600m/s (25-30KM alt) nose up to just above horizontal

12) At around 10KM alt keep noes 5 deg above prograde and do a slow glide to your destination

13) 1/3 throttle on engines should be enough

14) Fine controls (Caps-lock) will help in getting her down on target.

Hot Keys:

1) Toggle Whiplash Turbojets

2) Toggle Rapiers

3) Switch mode for Rapiers

4) Toggle LV-N nuclear engines

Download the Osiris craft file HERE


StingRay

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The StingRay is an unusual design which is capable of delivering a crew of 5 to LKO.

StingRay by Jolly Roger on Sketchfab

Flight Instructions:

1) Allow the craft to lift off the runway on its own

2) Once in the air retract gear and nose up to 15 deg

3) Above 7-10KM drop nose to 10 deg (carefully – USE fine controls (caps-lock))

4) At about 20Km nose up to 30 deg and engage nuke then toggle to closed cycle on the rapiers after that shut down turbojets

5) Burn out the LF & Ox completely with the rapiers and use the nuke to finish getting into orbit.

6) Re-entry nose up about 20 deg above prograde and engage air breathing engines and airbrake

7) At about 35Km point auto-prograde – tap the “W†key to nose 5deg above prograde

8) If you lose control, don’t worry the craft has lots of lift and power in the lower atmosphere – point prograde under 10Km altitude and hit main engines

9) Shallow glide path to landing – keeping nose on auto prograde works well

Hot Keys:

1) Toggle Whiplash Turbojets

2) Toggle Rapiers

3) Switch mode for Rapiers

4) Toggle LV-N nuclear engines

Download the StingRay craft file HERE


Magellan

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The Magellan is an SSTO capable of delivering a full orange fuel tank to LKO. It is an interesting design because it utilizes tri-symmetry on a space plane.

Magellan by Jolly Roger on Sketchfab

Flight Instructions:

1) The only way to get this craft off the ground is to fly off the end of the runway

2) Nose up to just under 15 degrees

3) At 7 - 10 Km altitude drop the nose to 10 degrees and engage the nuclear engine

4) At 20 - 22Km altitude switch to closed-cycle mode on the rapiers and nose up to 30 degrees

5) When the apoapsis hits 60 - 70km face prograde

6) De-orbit maneuver should use nukes only KEEP SOME LF & Ox for RCS thrusters

7) On decent deactivate nukes & engage whiplash & rapier (air breathing mode)

8) During high re-entry (70-35KM) nose up 20 deg above prograde

9) At around 800-900m/s (30-35KM alt) nose up to just above horizontal

10) At around 10KM alt keep noes 5 deg above prograde and do a slow glide to your destination

11) 1/2 throttle on engines should be enough

12) Fine controls (Caps-lock) will help in getting her down on target.

Hot Keys:

1) Toggle Whiplash Turbojets

2) Toggle Rapiers

3) Switch mode for Rapiers

4) Toggle LV-N nuclear engines

Download the Magellan craft file HERE


Vulture

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At this time the Vulture is just an aircraft capable of carrying a total of 6 Kerbals to pretty much anywhere on Kerbin. Great for tourist runs.

Vulture by Jolly Roger on Sketchfab

This is a basic aircraft with a unique design, there are no instructions for getting it into space

Hot Keys:

1) Toggle the Whiplash turbojet engines

"Lights" button will toggle cabin lights

Download the Vulture craft file HERE


Hope you enjoy the craft! And as always you can download ALL of my designs by clicking on the picture in my signature.

JR

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I love seeing such unorthodox designs on here. I really love the Vulture!

I like to do things differently, unfortunately radical designs and space planes don't really mix well and usually result in poor performance. I avoided building SSTOs for a long time but I realized that my fleet needed more ships that could take-off and return from Kerbin so I went on a design bender for the last week or so and this is the result. I'm glad you like it.

JR

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