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Contracts and science suggestion!


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I'm just going to comment on the illogical and un-fun contract and science system before I go back to playing sandbox again...

1) I find it hard to believe Kerbals master rocketry before flight. AIRPLANES should be the entry level contract and parts in science. FLIGHT before SPACE.

2) Contracts need to be logical to how humans progressed

For example:

Contract:

1 = Build an airplane that can takeoff

2 = Build an airplane that can takeoff and land

3 = Break the sound barrier

4 = Reach maximum ceiling height for airplanes etc.

ALSO we should have SCOUTING and TRANSPORT missions with cargo to the island base across the water.

Contract:

1 = Fly this command pod to the island base using an airplane

2 = Fly these kerbals to the island base for flight training

3 = Valentina needs to practice flying, give her a jet to takeoff and land (if you don't she should be grounded until she does it).

4 = Scout the waters east of KSP for suitable splashdown site for pods

5 = Do a science mission to study Kerbin desert to the west. Or snow in the poles.

6= Pick up the survival training team to the north and bring them back to the KSC

Get creative and make it more realistic please.

As of right now the contracts stink as does the science tree. It's the biggest reason I dont play career.

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I find it highly logical that rockets are used before flight:

https://en.wikipedia.org/wiki/History_of_rockets

Exactly when the first flights of rockets occurred is contested. Some say that the first recorded use of a rocket in battle was by the Chinese in 1232 against the Mongol hordes

https://en.wikipedia.org/wiki/Early_flying_machines#Heavier_than_air:_Parachutes_and_kites

The first published design was the Croatian Fausto Veranzio's homo volans (flying man) which appeared in his book Machinae novae (New machines) in 1595.

https://en.wikipedia.org/wiki/Early_flying_machines#Heavier_than_air:_Sustained_flight

Hooke realised that some form of engine would be necessary and in 1655 made a spring-powered ornithopter model which was apparently able to fly.

So, we managed rocketry over 300 years before parachutes! So when longing for realism we should move the parachute to a higher technology level. But I would prefer to have a good space game that is also playable before you master it, so I would vote for keeping these things where they are.

A configurable technology tree at game creation on the other hand would be nice.

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