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Beautiful Cinnamon Ramp Too Good For This World, Too Pure


Jens Lyn IV

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In my humble opinion, this supremely useful new part deserves an appreciation thread of its own; the beautiful cinnamon ramp is simply too pure for this world, too perfect.

Look at this ingenious contraption. Never in my life have I laid eyes on such immaculate utility, nor glimpsed a mechanism as infallibly precise in execution.

Perhaps such a flawless, elegant work of engineering is not meant for this Kerbal realm. Alas, we toil in far too bumbling and reckless a world for such deliberate purity as this, such perfection, whose sleek, flush-fitting brilliance conjures the divine.

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This ramp is neat, but allow me to point out one very serious (and hilarious) bug:

The deployment limit feature changes the animation state of the ramp (or cargo bay, as applicable) instantaneously, even when the ramp is closed. So if you, say, set a ramp to open all the way while still on the ground, it IMMEDIATELY opens all the way, smacking into the ground like a great paddle of death and snapping the plane into pieces, which for some reason makes the whole game crash too.

Cough.

So far the workaround I've gone with is to move the limiting slider very slowly and carefully.

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This ramp is neat, but allow me to point out one very serious (and hilarious) bug:

The deployment limit feature changes the animation state of the ramp (or cargo bay, as applicable) instantaneously, even when the ramp is closed. So if you, say, set a ramp to open all the way while still on the ground, it IMMEDIATELY opens all the way, smacking into the ground like a great paddle of death and snapping the plane into pieces, which for some reason makes the whole game crash too.

Cough.

So far the workaround I've gone with is to move the limiting slider very slowly and carefully.

Sounds like Danny2862 fodder to me. Now he's got broken tail fins which he use to paddle kerbals to literally death along with the already obvious- kerbal cannon.

- - - Updated - - -

This ramp is neat, but allow me to point out one very serious (and hilarious) bug:

The deployment limit feature changes the animation state of the ramp (or cargo bay, as applicable) instantaneously, even when the ramp is closed. So if you, say, set a ramp to open all the way while still on the ground, it IMMEDIATELY opens all the way, smacking into the ground like a great paddle of death and snapping the plane into pieces, which for some reason makes the whole game crash too.

Cough.

So far the workaround I've gone with is to move the limiting slider very slowly and carefully.

Sounds like Danny2862 fodder to me. Now he's got broken tail fins which he use to paddle kerbals to literally death along with the already obvious- kerbal cannon.

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I know a lot of people wanted one and I'm glad you got what you wanted but I'll be honest, I'd rather have a fuel tank in the exact same shape. I can't imagine what I would use this for.

Then you will want to get over on Twitch and watch KSPTV Shimmy's Space Quest's 1.05 Preview.

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Forget about "pretty looks" and "usefulness!" The first thing that I saw when I was looking at it was a gigantic mouth. Now I just have to build a big, vaguely-human-shaped craft to accommodate it and make it sing a song.

With all seriousness, though, I use large parts so infrequently that I'll almost certainly play with it for five minutes, find another use for the little tiny turbojets, and then completely forget that part exists...

...but hey, it's great that those who want a huge new cargo ramp now have one. :)

-Upsilon

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If only you could put stuff in the cargo bay...

You can.

I like to attach a docking port jr to the bottom of the cargo bay, and to the bottom of the rover at its COM. Then I drive the rover over it, and dock it. This locks it into place so it does not fly out when doing any time acceleration or crazy maneuvers. The inline docking port is perfect for this job because it does not stick out when it is not deployed.

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I like ramp, although the only thing i used it for sofar are galactica styled side sponsons that are the fighter bays on a new assault carrier im making. Its nicely angled, making it deflect alot of incoming flak from the front, and well, it lets me deploy fighters in a more sci-fi movie way, before in carriers i had to leave open bays to give me teh desired effect of having a runway like strip where fighters fly out of, now i can actually close the front/rear and use it that way.

As for planes, i do see it becoming very useful as you can now drop stuff out of the rear with parachutes, and it lets you drive stuff into the plane as well after it lands. Anyways, since i dont do much of anything on kerbin but test tanks before sending them off to fight on other planets, i havent found too many uses for most of the new stuff as of now.

That said, i just got an idea, that ramp might let me make command decks for my ships. You can set the limit to very small amounts (say 5-10%), and itll open a small crack for the kerbals flying teh ship to look out of, but protectes em from incoming flak. Then, i can model an ACTUAL IVA and not one of those prebuilt ones that you cant even freely move the camera around in (what id do for a option of having say a free camera inside IVAs so i can move around and get much better screenshots/cinematic angles).

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