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Make sure you're updated to build 1028


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We have published a quick patch for KSP version 1.0.5. If you're encountering bugs or problems we ask that you update to this version first. If you're on Steam then your game has been updated automatically. If you've bought the store version of KSP we ask you to download the game from the store again. The build number in the main menu will jump from 1024 to 1028 after the patch is applied.

Hello everyone!

As announced in the devnotes today we have published a 'silent' patch for 1.0.5. This quick patch brings a few fixes to issues that popped up in the update:


- Reduced engine heating: less explosive decoupling.
- Fixed NRE on Kerbal when the part it's on dies.
- Fixed IVA breaking on crew transfer.
- Fixed typo on Dynawing craft.
- IntakeAir resource is now fully hidden in Resources App.
- Fixed body lift (it now exists again).
- Fixed every instance of part name, so root parts can be detected in all contractual instances.
- Used Unity drag to avoid integration errors on splashdown.
- Clamped parachute radiation.
- Upgrade outdated instances of vessel situations in career saves.
- Included layer 19 objects in potential enclosing colliders for cargo bays. (fixes some occlusion errors)

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