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Dialogue between two characters (with example)


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Can Kerbal suport a dialog system, like in Quake 2 Dawn of Darkness ?

Here is one example made by Anssi Hyytiäinen in files given to me, which you can find on moddb.

http://www.moddb.com/mods/dawn-of-darkness1/downloads/anssi-hyytiinen-missing-maps-env-sounds

Don't know why the letter P is a kerbal head in this forum. Read as init_char:player.

level:0

init_char:Player

first_char:`Hello, do you know where Sylmaril is?`

second_char:`No...`

next:1

level:0

init_char:Player

first_char:`Are you the father of that little girl right next to you?`

second_char:`Yes`

i_flags:1-1

next:2

level:0

init_char:Player

first_char:`So, where's there buses?`

second_char:`I'm sorry but due the lack of my knowledge, I am unable to answer to your question.`

i_flags:1-2

event:quit

level:0

init_char:Player

first_char:`Hey, where's the airport?`

second_char:`Well, there were pretty nice airport in Carmageddon 2...`

i_flags:1-3

event:quit

level:1

init_char:Player

first_char:'O'right, well, I'll keep asking from ppl...'

event:quit

level:2

init_char:Player

first_char:'Great, so where do you live, and how do I get there?'

second_char:'In Philadelphia, take a bus...'

s_flags:1-2

event:quit

Edited by roarke
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:P is a smily, you can disable the smilyfikation in the additional options.

Can you give an example in which situation this would be helpful? The only Kerbals which usually are within talking distance are in the same ship (otherwise, they can be literally planets apart), and that could be a bit annoying during long burns... and would be quite a static environment that would provide little reason for any sort of contextual conversation, making the conversation purely random.

One could add the according reaction to the "existential horror" emotion when you are about to burn up in the atmosphere or hit the ground at a non-survivable speed, but that might decrease the detachment from the Kerbals, which is probably not what the devs want.

Also, Kerbals would speak backwards Espanol, which nobody understands naturally, making subtitles necessary for everything except for screaming when about to hit ground.

Edited by SpaceK
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Idont think it needs to be so convuluted, just have them spew gibberish and banter back and fourth a bit.

something like:

if kerbals are seated in the same pod, banter chance once every 60 seconds.

if EVA'd and within 20 feet of another kerbal, banter chance once every 30 seconds.

if EVA'd and alone, banter chance once every 90 seconds.

Then just record some simlish Kerblish speak

I mean really its just spanish played backwards, and processed a bit. The devs could even get cutesy with it, and (en espaniol) say nice things about the community, or messages to loved ones, then use those audio samples for the gibberish.

This is all just a long way to say make Chatterer stock. That would be prefered as I like the back and fourth with KSC

Edited by r4pt0r
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