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Still don't think heating is right


Foxster

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I'm seeing many of my craft exploding above Kerbin and Eve due to overheating at some kind of thermal barrier where these craft were unaffected before. For instance, I can't seem to lift anything at all into orbit around Eve now (we are talking about temperatures of 4700+ @35km).

I think this needs another re-think by Squad and probably going back to the drawing board because it really hasn't been right ever since the new thermal model was introduced.

Edited by Foxster
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I'm seeing many of my craft exploding above Kerbin and Eve due to overheating at some kind of thermal barrier where these craft were unaffected before. For instance, I can't seem to lift anything at all into orbit around Eve now (we are talking about temps of 4700+ @35km).

I think this needs another re-think by Squad and probably going back to the drawing board because it really hasn't been right ever since the new thermal model was introduced.

Are you saying that your craft is overheating at 35km ASL on Eve why traveling at 4700+m/s? Uh, yeah it should over heat.

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Are you saying that your craft is overheating at 35km ASL on Eve why traveling at 4700+m/s? Uh, yeah it should over heat.
No, the temperature is reaching 4700°.

I'm off to play FO4 until this stuff gets fixed.

Edited by Foxster
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"I think this needs another re-think by Squad and probably going back to the drawing board because it really hasn't been right ever since the new thermal model was introduced. "

FWIW, I think 1.04 heating was pretty good, except for Jool.... but even that may be realistic...

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I haven't looked into it myself but could it be that Eves atmosphere is already hot and not very good at cooling. Venus has a surface temp of about 500 degrees Celsius. Also with high pressure there could be more friction on the craft causing heating

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Well it causes some, but the majority of the effect is from the rapid compression of the air at the front.

Anyway, Eve's startng atmosphere temperature doesn't have much to do with it... its the higher gravity/orbital velocity, and the V^3 heating relationship... which is also why Jool is so deadly.

In real life, the ablative heat shield for our Jupiter probe was what... half the mass of the entire probe?

I haven't tried Eve yet in the new version, but I did lift up an eve lander in 1.04, with the intent of sending it to eve when the next tranfer window came around... I hope my lander will still work... its a shame if I need to cancel an Eve mission because of a version change.

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I have been unable to prevent an mk3 craft from blowing up at 37K on kerbin from overheating when simply going suborbital (at waaay less than orbital velocity, and reentering at a 20deg angle). Never had this problem before... Oh, and the veering off to one side on the runway on takeoff has struck again (even on craft that never did it before). I'll be sticking with 1.0.4.

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