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Space Race v2


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welcome:

welcome to Space Race v2

1. Prices:

SRB - 1,000 kennies

LF engine gimballed/large/small - 2,000 kennies

ZO2 tank main- 5,000 kennies

LF tanks large/small - 1,500 kennies

ZO2 EXT tank small - 7,000 kennies

ZO2 EXT tank large - 10,000 kennies

ZO2 EXT tank radial small - 5,000 kennies

ZO2 EXT tank radial large - 10,000 kennies

ZO2 Solar Panels - 20,000 kennies

SAS - 200 kennies

ADV SAS - 400 kennies

you start of with 100,000 kennies

2. Missions - each mission gives you certain rewards. you can do one mission in one turn [see 3.]

here\'s a table showing different missions and their rewards.

climb to 10 km and decend safely - 10,000 kennies

climb to 25 km and decend safely - 25,000 kennies

climb to 70 km and decend safely - 70,000 kennies

orbit kerbin at 100 km and decend safely - 100,000 kennies

establish a geostationary orbit obove kerbin - 200,000 kennies

establish munar orbit of 50 km and return - 500,000 kennies

establish munar orbit of 20 km and return - 850,000 kennies

land on mun and return - 999,999 kennies

land on minmus - 1M kennies

orbit the sun - 10M kennies

escape the solar system-10M kennies

go to 1B metres [that\'s 1,000 million]10M kennies

3. turns

each turn lasts 48 hours and you can have a max of 3 turns per week

in a turn you can

do 1 mission

4. seeing your craft

you can show me your craft in the comments and replys [below]

5. pictures and vids

you can put a pic or vid in the comments and replys [below]

6. good luck

good luck out there

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OK, I\'m game. Here you go:

Mission: Orbit the sun

Craft: Kerbol orbiter

kerbolorbi.png

I assume the command pod is free? Since you did not list it in the prices?

Components used:

1 Command pod - ? Kennies

1 ZO2 tank main - 5,000 Kennies

2 ZO2 solar panels - 40,000 Kennies

3 Large fuel tanks - 4,500 Kennies

3 Small LF Engines - 6,000 Kennies

3 SRB\'s - 3,000 Kennies

Total: 58,500 Kennies (+ whatever the command pod costs, I hope it does not cost over 40,000...)

Mission report (spoilered because of large pictures):

I waited until around midday to launch.

Took off using the \'overheat and blow\'em up\' method of SRB decoupling.

kerbolrpr.png

After reaching around 30 km altitude I set Smart A.S.S. to \'surf\', HDG 90, PIT 45.

I kept burning until I made escape velocity:

kerbollxl.png

Then it was a long wait to reach my periapsis on the other side of Kerbol (Sun)

During this time I had to decrease time warp to 1x several times to re-position my ship so the solar panels are always in the sun.

After reaching periapsis, I burned prograde until I raised my apoapsis well above the orbit of Kerbin:

kerbolzpz.png

Again, I waited until I reached apoapsis, and then burned prograde until my projected path reconnected with the Kerbin SOI:

kerbolzzz.png

And again the waiting...

Approaching Kerbin:

kerbolmim.png

After reentering Kerbin SOI, my periapsis was around 70km. I burned retrograde to reduce it under 30 km.

kerboleke.png

Home sweet home:

kerboltrt.png

Reentry:

kerbolltl.png

Splashdown! I used Mechjeb landing autopilot to land.

Splashing down ripped off the solar panels:

kerbolydy.png

Final mission data:

kerbolquq.png

Overall, I made over one and a half orbits around the sun before landing back on Kerbin.

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OK, I\'m game. Here you go:

Mission: Orbit the sun

Craft: Kerbol orbiter

kerbolorbi.png

I assume the command pod is free? Since you did not list it in the prices?

Components used:

1 Command pod - ? Kennies

1 ZO2 tank main - 5,000 Kennies

2 ZO2 solar panels - 40,000 Kennies

3 Large fuel tanks - 4,500 Kennies

3 Small LF Engines - 6,000 Kennies

3 SRB\'s - 3,000 Kennies

Total: 58,500 Kennies (+ whatever the command pod costs, I hope it does not cost over 40,000...)

Mission report (spoilered because of large pictures):

I waited until around midday to launch.

Took off using the \'overheat and blow\'em up\' method of SRB decoupling.

kerbolrpr.png

After reaching around 30 km altitude I set Smart A.S.S. to \'surf\', HDG 90, PIT 45.

I kept burning until I made escape velocity:

kerbollxl.png

Then it was a long wait to reach my periapsis on the other side of Kerbol (Sun)

During this time I had to decrease time warp to 1x several times to re-position my ship so the solar panels are always in the sun.

After reaching periapsis, I burned prograde until I raised my apoapsis well above the orbit of Kerbin:

kerbolzpz.png

Again, I waited until I reached apoapsis, and then burned prograde until my projected path reconnected with the Kerbin SOI:

kerbolzzz.png

And again the waiting...

Approaching Kerbin:

kerbolmim.png

After reentering Kerbin SOI, my periapsis was around 70km. I burned retrograde to reduce it under 30 km.

kerboleke.png

Home sweet home:

kerboltrt.png

Reentry:

kerbolltl.png

Splashdown! I used Mechjeb landing autopilot to land.

Splashing down ripped off the solar panels:

kerbolydy.png

Final mission data:

kerbolquq.png

Overall, I made over one and a half orbits around the sun before landing back on Kerbin.

yes the command pod is free [so is the parachute
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OK, I\'m game. Here you go:

Mission: Orbit the sun

Craft: Kerbol orbiter

kerbolorbi.png

I assume the command pod is free? Since you did not list it in the prices?

Components used:

1 Command pod - ? Kennies

1 ZO2 tank main - 5,000 Kennies

2 ZO2 solar panels - 40,000 Kennies

3 Large fuel tanks - 4,500 Kennies

3 Small LF Engines - 6,000 Kennies

3 SRB\'s - 3,000 Kennies

Total: 58,500 Kennies (+ whatever the command pod costs, I hope it does not cost over 40,000...)

Mission report (spoilered because of large pictures):

I waited until around midday to launch.

Took off using the \'overheat and blow\'em up\' method of SRB decoupling.

kerbolrpr.png

After reaching around 30 km altitude I set Smart A.S.S. to \'surf\', HDG 90, PIT 45.

I kept burning until I made escape velocity:

kerbollxl.png

Then it was a long wait to reach my periapsis on the other side of Kerbol (Sun)

During this time I had to decrease time warp to 1x several times to re-position my ship so the solar panels are always in the sun.

After reaching periapsis, I burned prograde until I raised my apoapsis well above the orbit of Kerbin:

kerbolzpz.png

Again, I waited until I reached apoapsis, and then burned prograde until my projected path reconnected with the Kerbin SOI:

kerbolzzz.png

And again the waiting...

Approaching Kerbin:

kerbolmim.png

After reentering Kerbin SOI, my periapsis was around 70km. I burned retrograde to reduce it under 30 km.

kerboleke.png

Home sweet home:

kerboltrt.png

Reentry:

kerbolltl.png

Splashdown! I used Mechjeb landing autopilot to land.

Splashing down ripped off the solar panels:

kerbolydy.png

Final mission data:

kerbolquq.png

Overall, I made over one and a half orbits around the sun before landing back on Kerbin.

well done ! how long did it take you, under 48 hours I hope
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yes you get ten million kennies. next you can choose when to do your 2nd turn this week [remember max 3 turns per week].

But... this craft can do all of your missions except MAYBE landing on the mun and returning... Heck, if we had a mars, this craft would probably have enough delta v to get there and land. What\'s the point?

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But... this craft can do all of your missions except MAYBE landing on the mun and returning... Heck, if we had a mars, this craft would probably have enough delta v to get there and land. What\'s the point?

use a different ship for each mission
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A sun orbit is just going straight up. The best way to do it is being able to return, which is INCREDIBLY difficult.

I know it\'s difficult returning but the mission name was orbit the sun not orbit the sun and return
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But... this craft can do all of your missions except MAYBE landing on the mun and returning... Heck, if we had a mars, this craft would probably have enough delta v to get there and land. What\'s the point?

maybe it could get to mars but it\'s not a big ship in real life that ship wouldn\'t be able to do more than just get into LKO [low-kerbin orbit].
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maybe it could get to mars but it\'s not a big ship in real life that ship wouldn\'t be able to do more than just get into LKO [low-kerbin orbit].

In real life it probably couldn\'t even get to orbit, but that\'s not the point, is it?

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