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Weird view behavior... not seen this before.


LordFerret

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I was rovering around on Mun (again), and I noticed some weird view behavior. This is the first time I've seen this, but if any of you have already (or if this is old hat) let me know. In the pictures below, the rover is the selected active craft.

AUTO view ... everything normal here.

q2sPC6M.png

FREE view ... everything still normal.

BMy2jNC.png

ORBITAL view ... uh, not quite normal here. What's up with my Kerbal? (I rotated the image a little for comparison's sake)

d6jkT7r.png

CHASE view ... we're back to normal.

Q6XN56I.png

LOCKED view ... uh, not normal again, he's stargazing I'll guess. Weird.

bbytOHh.png

All I did here was switch views. The rover was active. I had driven it up on autopilot (probe core) to pick up this Kerbal. I didn't run him over or knock him down, and I didn't do any switching back and forth between the rover and the Kerbal (or anything else). Just changing views put him in the positions you see.

Is this something new or what? Weird. Never had this happen before. :confused:

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It may be an issue with parenting, and even certain things having an effect on other parts. It's likely a Unity issue. It may be fixed in 1.1.

- - - Updated - - -

*because of Unity 5

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It may be an issue with parenting, and even certain things having an effect on other parts. It's likely a Unity issue. It may be fixed in 1.1.

- - - Updated - - -

*because of Unity 5

Like so many problems in the world, it is the result of bad parenting.

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Like so many problems in the world, it is the result of bad parenting.

I think you know what I mean. How the camera is parented, or any scripts that may go along with it.

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Don't know if it works in EVA mode, but your middle mouse button will allow you to rotate the camera for framing screenshots.

Perhaps you've just done that accidently at some point and it's remembering the rotation when you switch views like it does on the external view for ships.

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Don't know if it works in EVA mode, but your middle mouse button will allow you to rotate the camera for framing screenshots.

Perhaps you've just done that accidently at some point and it's remembering the rotation when you switch views like it does on the external view for ships.

Doesn't explain why the kerbal is rotating...

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Again... the Kerbal isn't the active object, the rover is. The Kerbal should be just standing there, period. When I took the screenshot for the ORBITAL view, I did so quickly, before it actually settled into orbital view which would have been up-side down. I rotated the image in Gimp slightly to keep the rover's orientation in the picture set consistent.

I have FreeEVA installed, which I use out in space while (a Kerbal is out) on EVA. It wasn't being used here.

As for the *new* mouse double right-click to rotate the camera view around; I'm not liking it. Many a time I need to right-click on a part (checking things or accessing a property in the menu that I didn't assign to an Action Key) - which often, because there's no response, I'll have to click on more than once, and now I find all of the sudden that dragging the mouse anywhere changes the view. Nope, not liking it. :huh:

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