Jump to content

[WIP] Unrealism Overhaul


Guest

Recommended Posts

So I haven't worked on anything yet, but I'm going to throw together the polar opposite of realism overhaul using Toy Solar System. I'm going to rescale the stock parts with Module Manager to make it fit, and I'll see about changing the contracts to make them a bit...smaller. (instead of putting something in a 100,000m orbit, you'd put something into, say, a 10,000m orbit.):D

Link to comment
Share on other sites

... I'm going to throw together the polar opposite of realism overhaul...

Poles are anywhere along the equator

3 triangles per part

Gravity is 10000 m/s up

Everyhing part clips

Fuel lines refil tanks

Grass is blue

Water is lava

jet engines require kerbal sacrifices to run

The cake is real

KSC is actually a duck and is on the mun.

RCS thrusters are FTL drives

Good start?

Edited by zekes
Link to comment
Share on other sites

TSS lends itself to bonkers things like moderately fast jetplanes going into suborbital space hops, potentially to the Mün. So that sounds fun!

Massively upscaling masses (tank dry masses, engines, etc.) would also be a meaningful 'opposite-land' change - KSP's stock stuff is grossly too heavy compared to real world equivalents. Maybe a denser, more draggy atmosphere near the surface or Kerbin - the return of the souposphere?

Of course, I think the focus should be on building small, nutty rocket-scooters to gad about the solar system. :P

Link to comment
Share on other sites

I wouldn't rescale all the parts, I would redo the fuel tank masses and engine Isp to be more massive and less efficient repsectively. Crappy steampunk tech, basically. I have been limiting my private TSS game (not The Kerbal Wilds) to using only Sepatrons and O-10 Monoprop engines and RCS thrusters.

Link to comment
Share on other sites

[quote name='GregroxMun']I wouldn't rescale all the parts, I would redo the fuel tank masses and engine Isp to be more massive and less efficient repsectively. Crappy steampunk tech, basically. I have been limiting my private TSS game (not The Kerbal Wilds) to using only Sepatrons and O-10 Monoprop engines and RCS thrusters.[/QUOTE]
Smart. I will likely do that.
Link to comment
Share on other sites

[quote name='Autochton']TSS lends itself to bonkers things like moderately fast jetplanes going into suborbital space hops, potentially to the Mün. So that sounds fun!

Massively upscaling masses (tank dry masses, engines, etc.) would also be a meaningful 'opposite-land' change - KSP's stock stuff is grossly too heavy compared to real world equivalents. Maybe a denser, more draggy atmosphere near the surface or Kerbin - the return of the souposphere?

Of course, I think the focus should be on building small, nutty rocket-scooters to gad about the solar system. :P[/QUOTE]
After a test of reentry, I'm likely going to change the atmosphere density.
Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...