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Greetings forum goers and troubleshooting gurus. I seek your help in resolving an issue.

I start up a new game, set it to career mode, and go into the KSC. As soon as I'm there, I try opening any facility, and the problems begin. VAB, Spaceplane Hangar, and Tracking Station will highlight, but when I click on them, they won't open. Research and Development, Administration Building, and Mission Control will open, but when I try to exit out of them, the time warp bar will appear at the bottom of the screen, but the screen will otherwise stay on the display for the building. The Astronaut Complex will open, and then close, but then I can't even highlight another building in the KSC. Pausing the game will bring up the pause menu, but "Quit to Main Menu" button will not work.

Now, I have no idea what might be causing this, but my install is heavily modded, so I don't know if I should list every single mod I have or not. I should also note that I have tried my hand at shuffling around some part files. I am currently using individual parts from LLL, AIES, and Remote Tech to create my own custom Remote Tech satellite progression. I am also using individual parts from AIES for their intended function.

If I need to provide additional information, I will, but it might take a day to get it here, because my computer is not connected to the Internet (I am posting this via my phone). So I would need to copy the information to a flash drive and ferry it to a usable Internet connection before posting it in here. If I should list my full list of mods, however, I can probably just type that out on my phone.

Any suggestions or advice is appreciated immensely.

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Your seems a RAM problem, due to the incompatibility with someone of your mods with 1.0.5. I lost a save this way.

An easy way to check the problem is to open your output.log with notepad+ (or similar) and look for NullReferenceException. When you find it, a lot of them, you'll know, in most cases, the cause of your issue.

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The output_log text file is in "KSP_Data," correct? If that's it, then I went in there but couldn't find any null reference exceptions, however I did find a few lines that are repeated over and over again, so I'm gonna type them out in here. Just to be sure, I went ahead and dropped by texture usage to half res and my rendering quality down two steps. The issue still arose. So, I don't think it's RAM usage. Anyways, here are the lines that I suspect might be relevant:

The referenced script on this Behavior is missing!

(Filename: Line: 1771)

Serialization depth limit exceeded at 'ThermalLink'. There may be an object composition cycle in one or more of your serialized class.

(Filename: Line: 67)

Serialization depth limit exceeded at 'OcclusionData'. There may be an object composition cycle in one or more of your serialized class.

(Filename: Line: 67)

Serialization depth limit exceeded at 'Contracts.Agents::AgentMentality'. There may be an object composition cycle in one or more of your serialized classes.

(Filename: Line: 67)

Serialization depth limit exceeded at 'Contracts.Agents::AgentStanding'. There may be an object composition cycle in one or more of your serialized classes.

(Filename: Line: 67)

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