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Why no stock hinges?


Talavar

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Is there some technical reason to not have a stock hinge? As far as I can tell, the only module that would have to be written would simply move a connected part around a cos/sin track around the pivot point... One functional hinge would take gameplay to a whole new level!

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Adds complexity to an already complex game. Just like how RO will never be implemented.

I may be wrong, but the coding for it doesn't seem to be that complex.. everything else should be handled by their own independent functions, no? Infernal robotics comes to mind, but realistically, we don't need a whole slew of parts.. Just one hinge! lol.. and forgive my ignorance, but Im not sure what (RO) is an abrieviation for.. :(

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Realism Overhaul, I presume?

Realism Overhaul, though, is a huge bundle of mods changing just about everything, from parts to planets to resources to life support to probe control to how engines work. One hinge is simple, perhaps even trivial, by comparison.

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Part of the problem with hinges is avoiding code loops, like what if you connect two docking ports via a hinge. There are a lot of gotchas to be wary of, thats probably why they have not done it yet, just getting the basic game to a finished state has been a long progression.

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I may be wrong, but the coding for it doesn't seem to be that complex.. everything else should be handled by their own independent functions, no? Infernal robotics comes to mind, but realistically, we don't need a whole slew of parts.. Just one hinge! lol.. and forgive my ignorance, but Im not sure what (RO) is an abrieviation for.. :(

By complexity I mean difficulty to the game, not to make. I'm certain if Squad wanted that badly they could remake it or just take it from the creator of IR.

RO stands for Realism Overhaul. Basically it adds realistic physics and attributes to engines and fuels. Such as ullage, using real fuels.

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Part of the problem with hinges is avoiding code loops, like what if you connect two docking ports via a hinge. There are a lot of gotchas to be wary of, thats probably why they have not done it yet, just getting the basic game to a finished state has been a long progression.

This makes me wish I would have stuck to programming after getting out of basic.. Im a 37 y/o coding dinosaur.. I come from the dark ages.. where procedural generation was the only way to get your game to fit on a disk.. lol I still see similarities in todays coding, but almost all of the syntax has changed. :(

- - - Updated - - -

Surprisingly, squad has already written a module for it.. it's sitting in the game with no part attached to it!!!! Its a rotor though, but that works just as good! Turns out someone found this out and made a part for it! http://www.curse.com/ksp-mods/kerbal/223357-spin-o-tron-motors-finally-updated

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I'm at least as ignorant on the matter as everyone else here, but I think I remember some mention of the fact that stock hinges would involve handling parts of a vessel colliding with itself, which is to be avoided.

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I have been asking this for YEARS myself. They keep adding all these new prefab parts like bays and hangar doors, but the real parts that promotes creativity that can be used for all various different uses they have not added in ages. I want to build my own doors and also badly want something like lose hinges and ball bearings for other purposes.

The funny thing is that they even have/had a hidden feature in 0.2x that let you make any part into a rotor or ball bearing through tweakables. Yargnit even showed this on the official ksptv channel and it was said that it was disabled by default due to a bug that causes it randomly crash the game on time warp but was expected to be added soon..

Since then it is like they completely forgot about it :( And I believe the dev that started on it has been replaced as well like so many other devs and community managers.

Another thing I have been wishing for is something as simple as glass panels, so that i can make my OWN cockpits from scratch. This should be as simple as even using existing panels and adding some kind of alpha transparency to it instead of texture.

Edited by boxman
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