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Filter sorting in the craft editor (decluttering)


nikokespprfan

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I posted this thread in the suggestion and development subforum a while back.

http://forum.kerbalspaceprogram.com/threads/134081-A-second-take-on-decluttering-the-craft-editor-tabs

Its a way to de-clutter the the utility and aerodynamics tabs (among others), by changing the part tabs into part filters. (I.E. You could have the command filter and the crew filter on and you will get a list of all parts that are manned command pods.)

Without mods some tabs are already cluttered (like the aerodynamics(3 pages) and the utility (4 pages) tab), and if you add mods, you will easily get into the "4-pages in one tab" phenomenon.

I wondered whether this could be made into a mod.

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Having a true filtering mode would be very nice to have. There is a bug/feature that already allows you to do this, but only with one subcategory from each category and it gets very messy very quickly (Hint: Try right clicking on the categories.)

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Having a true filtering mode would be very nice to have. There is a bug/feature that already allows you to do this, but only with one subcategory from each category and it gets very messy very quickly (Hint: Try right clicking on the categories.)

Wow, it really works. You were so right about it getting messy quickly.:)

Now I think about it, can your Filer Extensions code be used to hack the filter code to make it happen?

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The part tabs actually already are part filters. That's the way they work in code. They aren't isolated to one part per group, that's just the way they have had their filters assigned. It's fairly simple to add more filters from what I have seen.

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Now I think about it, can your Filer Extensions code be used to hack the filter code to make it happen?

Maybe. It should just require blocking some of the UI actions as the system is already setup to be stackable (as the right click thing should have made obvious)

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