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Model Scaling


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Hi,

Hey. I am making a few parts in Blender and I wanted to know about scaling. I read somewhere that 1m in Blender would be 1.25m in KSP. That makes no sense to me. Somewhere else I read that you'd make your part 1m and then scale it by 1.25 in the config. The stock parts don't use scaling though.

This is information is conflicting. Normaly, I'd just load up a part andsee how it looks in the game, but I can't find the latest part tools. The ones I found don't seem to work. The part doesn't show up in KSP. Edited by Chaos_Klaus
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The reason it's confusing is that originally, parts made in the modeling programs and Unity had a 1:1 scale in the game. When they added EVA kerbals, they decided to scale the existing parts up, and added a default 1.25x rescale factor.

So to make sure you still get a 1:1 for your parts, the CFG needs to have:

[code]
scale = 1.0
rescaleFactor = 1.0
[/code]

Leaving out the "rescaleFactor" will result in everything looking 25% bigger in-game than you planned.

EDIT: As far as I know, "scale" defaults to "1.0", but it's useful to specify it anyway, so that you know it'll never change on you. "Scale" rescales the model without changing associated coordinates in the attachment nodes. "RescaleFactor" will scale the attachment node positions along with the model. Edited by NecroBones
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When you model something based on real live, just use real measurements in blender (blender set to metric scale) and than just adjust the scale factor (with rescaleFactor=1.0) accordingly.

For example: 4.1m part in real live = 4.1m in blender and then scale down to whatever you want. Maybe 2.5m ingame: (2500mm/4100mm=0,60975609756097560975609756097561)

[code]
MODEL
{
model = <path to model file>
scale = 0.60976,0.60976,0.60976
}
rescaleFactor = 1.0
scale = 1.0
[/code]
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