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Can't find the collider mesh


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I am working on making a part by following [URL="http://forum.kerbalspaceprogram.com/entries/3242-Part-Modding-Tutorial-4-5-Unity-Import-Export-To-Game"]this[/URL] wonderful tutorial written by Beale. I have been successful at getting several parts into the game already, but this time I've run into a problem.

I'm at the point where I am trying to add a mesh collider to the part. As you can see, I have a separate model, a simple rectangle, that will serve as a collider. When I try to select which mesh to use, however, this doesn't show up as an option. Shouldn't any model in the Assets folder show up as an option here? Does anyone know why this one isn't?

[img]http://i.imgur.com/Jkr4FiAh.png[/img] Edited by Aurum6
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You could try just adding a box collider. If you want to easily move it around, make an empty game object and add a box collider, resize the collider, and move the game object around. i'm not quite sure if it is ANY object in the assets folder will work or not.
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It will show up as an option when you add that mesh collider component on the desired object. And that object should still have a mesh filter on it in order to appear in the list. Then you delete the mesh renderer component if you only want it to behave as a collider.
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[quote name='Nookos']It will show up as an option when you add that mesh collider component on the desired object. And that object should still have a mesh filter on it in order to appear in the list. Then you delete the mesh renderer component if you only want it to behave as a collider.[/QUOTE]

Thanks for the info, I think I understand what you're saying. Gah, working with Unity can be frustrating. But you guys make it much less so. :)

aurum6
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