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How KSP helped me fix floating origin issues.


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So I have been combatting floating origin and floating point imperfections for a little while now with a game that I've been developing. I decided that I'd just scale it down, and that that would work. I did that, and it was okay, but I wanted to be able to have a 'real scale' solar system in it. So I looked around for months, and found nothing, until I remembered watching a video of some of the Squad devs at the Unite conference. I found it and remembered that KrakensBane made the solar system move around the player. Now I was getting somewhere. I looked around a bit more, and finally came across [URL="http://wiki.unity3d.com/index.php?title=Floating_Origin"]this page[/URL]. Yay! Fixed!
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