Jump to content

Add Deploy Limit to Service Bay Doors


Recommended Posts

[quote name='Veeltch']Meh. I'd rather have their doors redone to slide open/closed instead of this "Imma bash everything in mah way" doors.[/QUOTE]

Yeah, I said long ago that they should be elevator doors, but that got ignored so at the very least let me control deployment.
Link to comment
Share on other sites

[quote name='sebi.zzr']I was reading this in the morning,and i thought you will resolve that by now.
Anyhow,they just forgot to add one line.
[code]@PART[ServiceBay_*]
{
@MODULE[ModuleAnimateGeneric]
{
allowDeployLimit = true
}
} [/code][/QUOTE]

Yeah, we know how to do it in mods. That doesn't resolve it. We shouldn't have to do mods for something that should so obviously be stock. Besides, I've tried modifying it like that and it breaks the open animation. Edited by Alshain
Link to comment
Share on other sites

[quote name='sebi.zzr']I really apologize,for trying to help.I'll try to remember to not.But i'm curious,in what way is "open animation" broken?It deploys too fast?[/QUOTE]

Yes. Too fast. Sorry if I was rude, we see a lot of "You can do that with mods" here in the suggestion forums and the problem with that is there isn't much you can't do with mods, I do appreciate you trying to help. Again, sorry bout that.
Link to comment
Share on other sites

Alright, after some trial, error, and exploring the Visual Studio object browser, I think this is the solution. Still should be stock FWIW. Consequently, I think I also noticed a small bug in the feature where it doesn't always stop where it should in the VAB/SPH. Might be related to the new speed increase, it works fine after launching the craft.

As mentioned before it would also be nice to have this on ladders but they use a more specific animation module so I don't think there is a way to do it with MM

[code]
@PART[ServiceBay_*]
{
@MODULE[ModuleAnimateGeneric]
{
allowDeployLimit = true
revClampDirection = true
}
}
[/code] Edited by Alshain
Link to comment
Share on other sites

  • 9 months later...
On 11/25/2015 at 9:04 PM, Alshain said:

Alright, after some trial, error, and exploring the Visual Studio object browser, I think this is the solution. Still should be stock FWIW. Consequently, I think I also noticed a small bug in the feature where it doesn't always stop where it should in the VAB/SPH. Might be related to the new speed increase, it works fine after launching the craft.

As mentioned before it would also be nice to have this on ladders but they use a more specific animation module so I don't think there is a way to do it with MM

		@PART[ServiceBay_*]
		{
		@MODULE[ModuleAnimateGeneric]
		{
		allowDeployLimit = true
		revClampDirection = true
		}
		}

This is an old part but question, where exactly would this code need to be added? The . Cfg file? 

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...