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Diffuse + Bumped + Emissive = Possible?


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I was just wondering, is it possible for an engine to have a diffuse texture with a bumped map and emissive at the same time? So far I have not added emission to my engine nozzles. I only see 2 slots designated for textures in Unity. Is there a way to add a third slot? How does one go about doing this?

Thank you :) Edited by fairy
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Yes it is possible. You just need to use the KSP emissive bumped shader. You can even use the one that adds specular on top of all that.


Edit: [IMG]http://lacroixdidier.com/temp/KSPShader.jpg[/IMG]

Of course this requires part tool. Edited by Nookos
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