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Things that never made it to the game/things that were added later


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I was looking around and found this post on Reddit.

There were planned animations for the Kerbals on EVA:

Picking up rock:

pickupa.gif

Analyzing samples:

analized1.gif

Fixing things:

workc.gif

 

What happened!?!?!?!?!?

 

New:

Resources (this was added in different format in version 1.0):

kOWe94p.png

qmCKR1T.png

 

Scanners (these were added in 1.0, but were in the works around .20):

9ivHBht.png

3QEHQdc.jpg

 

Drils (these were completely revamped and added for 1.0):

DIPa2I0.png

kvJsStE.gif

 

Ore tanks(were also revamped and added in 1.0):

nbNAjUn.png

 

Early filtration of ore(these never made it):

MrZKB2w.png

38bhWIg.png

 

Early ISRU:

small

J6BWayf.png

medium

CktMkA7.png

 

Resources flow chart:

lGlWdyn.png

 

Other parts:

EVA repair toolbox:

66ZqTr9.png

 

Early command seat:

dvVenvp.png

Edited by Guest
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Huh, on the same post that gave us the flag-planting preview, too. That was a while ago... wonder why they got scrapped. I'd love to get a proper animation for sample-collection at the very least.

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26 minutes ago, Eric S said:

Funny thing is, one of the devs recently commented on those animations almost being ready to go live.  I don't remember where the comment was made, otherwise I'd provide a pointer.  So maybe in 1.1.

 

I remember something about that. A dev I think said they were working out how to make the surface sample a different color depending on the body you were landed on

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Closest I can find is 5th horseman's comment here. He references the "previous squadcast" but when I go looking for the summary, I can't find a matching entry.

Quote

Acutally the Surface Sample animation IS for the game. Max mentioned last Squadcast that they were basically done with it and just needed to figure out how to color the sample to match the terrain your Kerbal was standing on.

 

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54 minutes ago, SelectHalfling0 said:

I wouldn't be surprised if these made a return at some point in development. I have little knowledge of the implications of Unity 5, but I would imagine newer software would make these easier to put in-game.

I think it would be quite easier.  I think the samples would be part of collecting surface samples for science.  It would be interesting if it added weight... I do really hope that they make it.

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4 hours ago, Nemeko said:

In any case it can be done by a mod, we just need the mechanics of scattering and collection samples first, i think

Samples wouldn't be scattered.  The thing would just be spawned in that one spot, and then the kerbal would pick it up.  It could definitely be calculated.

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Would be nice to see some more EVA actions for things like surface samples.  The only EVA action I'd NOT want an animation for is repairing things (especially wheels); that is an action that (in some cases) you have to do quite often (ie when stress testing a new rover design) and having to wait for a lengthy animation would get tiresome after a while.  

Similarly the EVA repair toolbox sounds like a really cool idea, so long as it doesn't add a massive delay in doing things like fixing wheels.  If a KerbalX could fix say 5 wheels in a row and then had to "re-stock" their repair abilities at the toolbox that would be an ok balance.  Repairing could be like a resource and certain repairs would use up more or less of that resource, Kerbals would have a set amount of repairing resource to start with, but they could then restock at the tool box.  If it worked something like that I think it would be a great addition, pity it got left out.

 

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