Raziaar Posted December 10, 2015 Share Posted December 10, 2015 Can someone provide insight into why splatspeed, splatthreshold and splatenabled don't seem to prevent kerbals from splatting when walk speed is increased by quite a bit? Nothing I try seems to make them as invulnerable as I want to. Link to comment Share on other sites More sharing options...
Guest Posted December 11, 2015 Share Posted December 11, 2015 They're basically already invulnerable... Link to comment Share on other sites More sharing options...
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