Flash_Kerman Posted August 1, 2011 Share Posted August 1, 2011 8) Link to comment Share on other sites More sharing options...
Moach Posted August 1, 2011 Share Posted August 1, 2011 you know what's funny? - that episode was promoted with this little flash game - and that, was the thing that inspired the initial basic layout for the gameplay on KSP : Link to comment Share on other sites More sharing options...
Sordid Posted August 1, 2011 Share Posted August 1, 2011 you know what's funny? - that episode was promoted with this little flash game - and that, was the thing that inspired the initial basic layout for the gameplay on KSP :It is official, then. We need a Robin Shuttle part made for KSP. Link to comment Share on other sites More sharing options...
Paul Drye Posted August 1, 2011 Share Posted August 1, 2011 It is official, then. We need a Robin Shuttle part made for KSP. Link to comment Share on other sites More sharing options...
HarvesteR Posted August 3, 2011 Share Posted August 3, 2011 Indeed.Rocket Robin really was a point of reference when KSP was in it's early stages. So much so, in fact, that KSP was actually 2D back then. The game itself was 3D, but movement was restricted to the XY plane (a la Little Big Planet). You couldn't go forward or backward. Also, the Flight UI was a vertical column, much like the one in Rocket Robin.Later we felt that this 2D imposition wasn't working, and we did away with the restriction. It was just a matter of changing the controls a bit, and removing the Z-axis lock, and the game was fully 3D. The interface we revised later, because that column was taking up way too much space, and showing very little information. Also, notice that there is no icon stack. Instead, there was a single tab to represent each stage. Notice also how different the terrain was. This was before the procedural terrain engine was created, so the area around the launchpad was just a default Unity terrain, and the planet was just a great big sphere. Actually, it was ridiculously smaller than it is now. IIRC, the planet was about 20km in radius (as opposed to 600km now). There was also no atmospheric scattering system. The sky was just a solid color that changed from teal to black according to altitude.Here's a screenshot of KSP v0.3:Cheers Link to comment Share on other sites More sharing options...
Salda007 Posted August 3, 2011 Share Posted August 3, 2011 Here's a screenshot of KSP v0.3:Heee! I feel like I'm looking at one of KSP's baby photos. You need to pull that one out the first time it brings home a romantic interest... Link to comment Share on other sites More sharing options...
Lawn Dart Posted August 3, 2011 Share Posted August 3, 2011 I like the instruments clustered to one side instead of blocking the view of the rocket in the middle. Looks cobbled together like a kerbal would, from spare parts. Link to comment Share on other sites More sharing options...
HarvesteR Posted August 3, 2011 Share Posted August 3, 2011 I like the instruments clustered to one side instead of blocking the view of the rocket in the middle. Looks cobbled together like a kerbal would, from spare parts. Yeah, that was the intention... but it took up a lot of space for unnecessary stuff, and it wasn't at all flexible... When we went to add more stuff, the best solution was to start over... The only things that survived were the VS gauge, it's LED, and the altimeter.Cheers Link to comment Share on other sites More sharing options...
NovaSilisko Posted August 3, 2011 Share Posted August 3, 2011 Was the water solid back then or did something go horribly, horribly wrong? =p Link to comment Share on other sites More sharing options...
HarvesteR Posted August 3, 2011 Share Posted August 3, 2011 What do you mean by solid? As in collision detection? If I remember correctly, I think the water didn't even have a collider back then... you just went through it.Cheers Link to comment Share on other sites More sharing options...
NovaSilisko Posted August 3, 2011 Share Posted August 3, 2011 What do you mean by solid? As in collision detection? If I remember correctly, I think the water didn't even have a collider back then... you just went through it.CheersWell, just sitting on top of the water like in the current version is what I mean by solid =p Link to comment Share on other sites More sharing options...
Capt'n Skunky Posted August 3, 2011 Share Posted August 3, 2011 What do you mean by solid? As in collision detection? If I remember correctly, I think the water didn't even have a collider back then... you just went through it.If you land in the water, you sit on top of it like it was blue ground with a water texture. You can even roll around on it. I had a rocket blow up and leave one of those 3m four nozzle thrusters in the water and it looked like it was just sitting on the ground, everything was above the water line.Arrr!Capt'n Skunky Link to comment Share on other sites More sharing options...
HarvesteR Posted August 3, 2011 Share Posted August 3, 2011 Yeah, right now there is no buoyancy simulation for the water... It is certainly possible though, we might include this later on, and if performance allows, waves as well.Cheers Link to comment Share on other sites More sharing options...
Capt'n Skunky Posted August 4, 2011 Share Posted August 4, 2011 Yeah, right now there is no buoyancy simulation for the water... It is certainly possible though, we might include this later on, and if performance allows, waves as well.I'd just send items that hit the water to Davey Jones locker. Eventually water landings with flotation devices (similar to Apollo capsules) should be added.Arrr!Capt'n Skunky Link to comment Share on other sites More sharing options...
NovaSilisko Posted August 4, 2011 Share Posted August 4, 2011 And if you forget the flotation devices... :-[ Link to comment Share on other sites More sharing options...
Andras Posted August 4, 2011 Share Posted August 4, 2011 or Bill panics and blows the hatch early! Link to comment Share on other sites More sharing options...
4 IN 1 Posted August 4, 2011 Share Posted August 4, 2011 Indeed.Rocket Robin really was a point of reference when KSP was in it's early stages. So much so, in fact, that KSP was actually 2D back then. The game itself was 3D, but movement was restricted to the XY plane (a la Little Big Planet). You couldn't go forward or backward. Also, the Flight UI was a vertical column, much like the one in Rocket Robin.Later we felt that this 2D imposition wasn't working, and we did away with the restriction. It was just a matter of changing the controls a bit, and removing the Z-axis lock, and the game was fully 3D. The interface we revised later, because that column was taking up way too much space, and showing very little information. Also, notice that there is no icon stack. Instead, there was a single tab to represent each stage. Notice also how different the terrain was. This was before the procedural terrain engine was created, so the area around the launchpad was just a default Unity terrain, and the planet was just a great big sphere. Actually, it was ridiculously smaller than it is now. IIRC, the planet was about 20km in radius (as opposed to 600km now). There was also no atmospheric scattering system. The sky was just a solid color that changed from teal to black according to altitude.Here's a screenshot of KSP v0.3:CheersDamn it! Being a die hard top gear fanboy I should have known the connections between the two, shame on me! And now with that said, I demand the future offical KSP Shuttle be modeled after the Reliant Robin Link to comment Share on other sites More sharing options...
Flash_Kerman Posted August 4, 2011 Author Share Posted August 4, 2011 Damn it! Being a die hard top gear fanboy I should have known the connections between the two, shame on me! And now with that said, I demand the future offical KPS Shuttle be modeled after the Reliant Robin Ha! I did think about that there is similarity with the flash game, so I should've guessed it was an inspiration. Maybe we should make official feature request for Reliable Robin shuttle? Link to comment Share on other sites More sharing options...
HarvesteR Posted August 4, 2011 Share Posted August 4, 2011 Hehe, I wouldn't go as far as saying Rocket Robin inspired KSP, because the idea for KSP existed before I found out about it... But it did influence the early design of the game considerably.About the shuttle, definitely. Cheers Link to comment Share on other sites More sharing options...
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