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Game No Longer Lasts the Loading Screen Before Crashing


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So, I have a very good understanding of why my computer tends to not last more than 15 seconds in the initial loading screen before crashing with no sound, no error code, and no way to understand what happened. Of course, I figured it had to do with the 37 mods, patches and plugins I've downloaded; Interstellar, to KW and SpaceY, bunch of utility mods, the usual I suppose. They have all been downloaded via CKAN, so I don't think it has anything to do with improper installations of the mods, and I'm currently in the process of uninstalling them one by one to see when it starts working again.

My question is, really, what happened? As far as I understand, the game is preparing all of the assets and lines of code for the game, and yet I wouldn't understand why the game would crash at the same time during the same part of the boot-up. So, does anyone know what's happening when you start up the game, and why having so many mods might be the reason for the crash (Keep in mind I'm not 100% sure if it's because of all of those mods). Just some closure, trying to understand why this is happening.

 

EDIT: One time I tried it again for the sake of insanity, finally got a freeze frame of when it breaksdown and crashes. Not sure how important it is, but something nonetheless.

%7Boption%7D

https://www.dropbox.com/s/kck7hybgcw5ef8e/Screenshot%20%28113%29.png?dl=0
Edited by NJP
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Probably the well-documented 32bit memory limit (AKA too-many-mods syndrome).

Posting your ouput_log.txt or player.log would pin it down, I'd say with 95% certainty you're running out of 32bit address space (assuming you're on Windows).

Edited by steve_v
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You're right; my haste in trying to get this problem figured out I ignored most of the long text posts when really that's where the answers were. If my guesstimations and general observations of the game so far are correct, 64bit support has been long in the works, so what would normally be just "used 64 and not 32 version of the game" just simply can't be the case. So, as I understand the problem, 32bit only allows me to use 4 of my 16 gb of RAM, and with the butt-load of mods, including Outer Solar System and the Ultra version of the Beautification mod, just push it right over that edge and the game shuts down before it gets past that limit.

As I see it so far, solutions are both limited and not progressive; primarily, chill out on the mods, or at least prioritize what mods are necessary and what aren't, and try to keep content low so i don't run our of memory. If I'm not mistaken, this would probably be the reason why I've had multiple crashes periodically during the game when it used to work, and, just shooting from the hip here, the issues with the limited memory use that comes with the 32bit game led to the unique issue of the old thermal system that was referred to as "memory leak". I digress.

In reading the bug report thread, it dawned on me that I perhaps am better off filing this issue under "32bit game cant handle what I want it to do, just chill on the mods", and while I will most likely file a report to get more closure on what exactly happened, it does not seem to be of immediate concern to me as of now as I've largely identified the root problem. Thank you for the useful links and the help, I'll be sure to read things I'm supposed to read first before I come back with an issue.

EDIT: Found the Output_log.txt file and yep, right at the end it runs out of memory and dies; "failed to create vertex buffer of size 267936 [out of memory]"

Edited by NJP
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