Jump to content

[WIP] Kompetitors - Looking for crowd sourced scenarios


Guest

Recommended Posts

How often does the kompetitor launches the rocket? With a quick gamer, the gamer could probably get to Duna even before the kompetitor gets to the Mun.

With KCT, it makes rocket launches slightly realistic in terms of time.

You should add 3 presets:

1. Kompetitors without KCT, they can launch rockets with interval 4-6 hours after their mission is done (success or failure).

2. Kompetitors with KCT, they can launch rockets with interval up to 30 days, depending where they are going (farther planets requires bigger rockets)

3. Sandbox mode, no kompetitors.

Link to comment
Share on other sites

Wait. If the kompetitors can fail, how about people that reverted to launch everytime one fail to launch? Reverting to launch is a big advantage against kompetitors and it is not cool. Maybe disable revert to launch.

Some people might try to load a previous save that has progress before installing mod, and ended up kompetitors haven't launched their first vessel while you might have made bases on Duna.

However, it's not nice to delete a save with your efforts go to waste.

Make the mod guess your progress in un-modded saves to give kompetitors equally start position and same milestones.

Example:
-You have landed on Duna = Kompetitors also have landed on Duna.
-You have orbited Kerbin = Kompetitors also have orbited Kerbin.
-You have entered SOI of Laythe = Kompetitors also have entered SOI of Laythe.
-etc.
kompetitors should progress faster when they are left behind (of course, you'll also have to progress faster if you're left behind against kompetitors because they won't slow down.)

Make the mod disable reverting, disable quicksave, and maybe borrow KCT's simulation mode so they'll have fair advantages and possibly plan the flight via simulation mode.

The first idea is possible by crawling over your milestones on your saves.

The second idea might make the game quite harder, it's up to you to implement it.

Edited by Anbang11
Thanks @TheRag for pointing that flaw. Fixed it :D
Link to comment
Share on other sites

15 minutes ago, Anbang11 said:

Wait. If the kompetitors can fail, how about people that reverted to launch everytime one fail to launch? Reverting to launch is a big advantage against kompetitors and it is not cool. Maybe disable revert to launch.

Some people might try to load a previous save that has progress before installing mod, and ended up kompetitors haven't launched their first vessel while you might have made bases on Duna.

However, it's not nice to delete a save with your efforts go to waste.

Make the mod guess your progress in un-modded saves to give kompetitors equally start position and same milestones.

Example:
-You have landed on Duna = Kompetitors also have landed on Duna.
-You have orbited Kerbin = Kompetitors also have orbited Kerbin.
-You have entered SOI of Laythe = Kompetitors also have entered SOI of Laythe.
-etc.

Make the mod disable reverting, disable quicksave, and maybe borrow KCT's simulation mode so they'll have fair advantages and possibly plan the flight via simulation mode.

The first idea is possible by crawling over your milestones on your saves.

The second idea might make the game quite harder, it's up to you to implement it.

They need to be equal at the start, but then one will take the lead.

Link to comment
Share on other sites

There shouldn't be equal ground. If you load an advance save and have bases and stations on Duna, then this competitor is a "new kid" on the block. If everyone starts on equal footing then it's not competiting, it's fixing. So agency are going to much farther than others. 

 

Think of it as NASA and SpaceX. NASA has been here for 60 years, and has landed on the Moon. Did SpaceX automatically get the rights and claims on landing on the Moon when it first started? No, it had to build up it's agency. Now they have achievements of landing boosters which NASA does not have. 

It's better to allow competitors to grow rather than giving them equal footing when you load your save. Frankly if you revert your flights then it's only you that is hurting your enjoyment, or can be counted as simulations. 

Link to comment
Share on other sites

On 25/4/2016 at 1:15 PM, TheRag said:

There shouldn't be equal ground. If you load an advance save and have bases and stations on Duna, then this competitor is a "new kid" on the block. If everyone starts on equal footing then it's not competiting, it's fixing. So agency are going to much farther than others. 

 

Think of it as NASA and SpaceX. NASA has been here for 60 years, and has landed on the Moon. Did SpaceX automatically get the rights and claims on landing on the Moon when it first started? No, it had to build up it's agency. Now they have achievements of landing boosters which NASA does not have. 

It's better to allow competitors to grow rather than giving them equal footing when you load your save. Frankly if you revert your flights then it's only you that is hurting your enjoyment, or can be counted as simulations. 

Well....

To fix my suggestion, I changed my suggestion so kompetitors might progress faster when they are left behind (of course, you'll also have to progress faster if you're left behind against kompetitors because they won't slow down).

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...