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Impossible "Position in adjusted orbit" mission


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The game is generating impossible missions for me.

In particular, I have an old craft (named "Thruster Tester") that doesn't have an antenna. The game generated one of those "position existing craft in new orbit" missions which were added in 1.0.5. But the mission requires that the craft have an antenna. Since the craft is already built & launched, I can't add an antenna!

4cNCYaH.png

 

Save file: https://www.dropbox.com/s/6g67etk5199ot97/persistent.sfs?dl=0

My current version is 1.0.5.1028. I don't remember what version I was on when the mission was generated.

Edited by IanSonOfJohn
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Something something about reading the fine print of contracts before signing...?

The alternative to Klawing something to it, would be to edit the savegame and remove the check on the antenna.

Go back to the main menu, open your save file with a text editor (make a backup just in case), and scrolling from the top search for the contract for this vessel - incomplete contracts are close to the top of the save file.

There should a PARAM{} node named VesselSystemsParameters that contains two variables, checkModuleTypes and checkModuleDescriptions, like this:

checkModuleTypes = Antenna|Power
checkModuleDescriptions = has an antenna|can generate power

Edit them to remove the antenna check, leave the power one intact, like so:

checkModuleTypes = Power
checkModuleDescriptions = can generate power


The contract should now only check whether it can generate power, which judging from the screenshot, it does (both the visible engines -Poodle and Vector- have an alternator that generates power). So all you need to do is reposition the ship, and since that is the real intent of the contract, no need to feel 'cheaty'.

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