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EVA Kerbals uncontrollable? (bailed out)


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Alright so these screenies will describe the problem well. I'm making a big station project and so far it seems to be going well, got the first part up.

Now things go BAD when I decide to EVA (seriously..) as they can't be controlled anymore. See the screenshots below (don't ask about the lights. I'm trying to make it visible from the ground using DistantObject so it gotta shine bright like a diamond):

2mpzrk5.jpg

 

xpd27k.jpg

 

2rzqped.jpg

 

2iar7h1.jpg

 

As you see, it's pretty annoying. Now here's the rub, this actually didn't happen until I moved Jeb (he was in the Cupola) to the science lab and made Val take his place. If I EVA Jeb while he's is in the Cupola it works just fine. Otherwise.. as you see.

Here's a list (long one? yep) of my installed mods. (there are some EVA related mods so could it be them?)

-ATM (Active Texture Managment)

-ASET (ALCOR lander) 

-AtmosphericSoundEnhancement

-Chatterer

-DistantObject

-ForceIVA (it gives an EVA first person view, but I don't think it's causing this)

-RasterPropMonitor

-Kopernicus

-Mechjeb2

-MSD (EVA follower) (now this is the one I suspect. It gives the ability to make other Kerbals follow the one you're controlling)

-OPM (Outer Planets Mod)

-ProbeControlRoom

-Planetshine

-TextureReplacer

-TriggerTech (Kerbal Alarm Clock)

-Vesselview

(sorry for the long list, darn those gaps) That's pretty much it. Any bright ideas on what's causing that? I'm dying to get it fixed.. I didn't try to remove any mods yet. By the way when Val first goes EVA it says "press space to let go" you know that one. When I do, stage separation -.-

 

Edited by Martian Music
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