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Inverted Control Surfaces


pearldrumbum

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I'm having an issue with a simple plane I'm building in early career mode. It seems no matter what I do, my pitch controls are inverted from what they should be. I have two sets of elevons on the basic swept wing. Both the inner and outer elevons are set to control pitch, and the outers are also set to control roll. The vehicle rolls in the expected direction, but pitch is inverted. I've tried changing the 'deployed' and 'inverted' settings in the right click menu, but that just changes which way they go in flap mode, not control. I've also tried using the rotation widget to rotate the elevons by 180 degrees thinking they were on upside down or something, but that also didn't change anything. I've also double-checked that my WASD controls are mapped correctly.

 

Any ideas? Has this happened to you before?

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mmmh - the control surface directions is supposed to be based on the center of mass.

activate the center of lift and center of mass display - your lift direction might be pointing downwards instead of upwards. (could be from a symmetry bug - else try giving some angle of attack somewhere to see if it changes while rebuilding the wing)

other possibikity, if you have a probe core, is that it's upside down ;)

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So I tried using just a regular wing connector and the problem went away - so i'm leaning toward bug with the swept wings. Sgt_Flyer - I made sure the center of lift was pointing upward, and the elevons are behind the center of mass. Also, there is no probe core, just the Mk-I cockpit... kind of hard to put that on upside down. I managed to make a better looking and performing plane using the basic wing connectors instead of the swept wings, so I guess I'm happy. That bug is really weird though...

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