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Unity IVA Modding - Certain spaces are pink?!?


SpaceToad

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... Bump?

Edit: Before anyone screams bloody murder at this bump, I want to make something extremely clear. Bumping is FORBIDDEN for the purpose of unneeded and unnecessary boosting of a post. In this instance I am bumping the post to ensure anyone who has not seen the post already, but can answer the question has the chance to do so, as they may have missed it the first time around, and this post has not recieved any replies.

Edited by SpaceToad
Justification and clarity
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Be more precise - what have you try to edit and where? Copying stock .mu in blender then inserting it in Unity will provide a different result than just trying to populate stock interior with props using KSP tools.

Best quess without additional info - you miss some needed textures in your Unity project Assets folder. 

Edited by Dr. Jet
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Pink surfaces usually indicate missing or misconfigured shaders...  I've gotten this reaction when I dragged in a .blend file and deleted the 'mesh renderer' component, then added it back.  I just had to drag a material to it.  If you're just trying to place props, dragging any material to the surfaces in question should be able to get them back to grey and visible enough to place your props?  If you're actually trying to modify and then re export the IVA model then you need to get the materials and textures right...

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