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Crash on Revert to Launch or SPH


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Technical Specs

15" Retina MacBook Pro

OS X 10.11.2 El Capitan

Intel i7 2.0 GHz 

8 GB 1600 MHz DDR3 RAM

Intel Iris Pro Graphics 1536 MB

Mods

Active Texture Mangement

Adjustable Landing Gear

Asteroid Day

B9 Aerospace

BahaSP

BDMk22

Crossfeed Enabler

Dynamic Texture Loader

KJR

Kerbal Engineer

Hyperedit

Interstellar Extended

MechJeb

Mk1 Cargo Bay

Mk2 Expansion

Mk3 Expansion

Mk3 Hypersonic

Mk4 System

Near Future Technologies (all)

Outer Planets Mod

OPT Aerospace

Other Worlds

Procedural Dynamics

Trans-Keptunian

TweakScale

USI Standalone Warp Drive

Vessel Mover

Issue

If I revert to launch the game crashes to desktop. Memory usage does not exceed 2.55 GB during this time so I don't think it's a memory leak issue. I have a more "fun" separate install on the same computer and it does not do this either.

Steps to Replicate

Load any craft, attempt to revert to launch or VAB/SPH, game crashes to desktop

Log File

https://www.dropbox.com/s/ixma51opza9nt5l/Player%20log.txt?dl=0

 

 

 

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The cause for the crash could be Kerbal Flight Engineer.

[LOG 21:11:10.891] KerbalEngineer -> 
[LOG 21:11:10.891] KerbalEngineer ->   at (wrapper managed-to-native) UnityEngine.Component:get_collider ()
  at AutoSpriteControlBase.UpdateCollider () [0x00000] in <filename unknown>:0 
  at AutoSpriteControlBase.Hide (Boolean tf) [0x00000] in <filename unknown>:0 
  at UIListItemContainer.Hide (Boolean tf) [0x00000] in <filename unknown>:0 
  at UIScrollList.ClipItems () [0x00000] in <filename unknown>:0 
  at UIScrollList.ScrollListTo_Internal (Single pos) [0x00000] in <filename unknown>:0 
  at UIScrollList.UpdateContentExtents (Single change) [0x00000] in <filename unknown>:0 
  at UIScrollList.PositionItems () [0x00000] in <filename unknown>:0 
  at UIScrollList.RemoveItem (Int32 index, Boolean destroy, Boolean doEasing) [0x00000] in <filename unknown>:0 
  at UIScrollList.RemoveItem (IUIListObject item, Boolean destroy, Boolean doEasing) [0x00000] in <filename unknown>:0 
  at UIScrollList.RemoveItem (IUIListObject item, Boolean destroy) [0x00000] in <filename unknown>:0 
  at ApplicationLauncher.RemoveModApplication (.ApplicationLauncherButton button) [0x00000] in <filename unknown>:0 
  at KerbalEngineer.Flight.ActionMenu.OnDestroy () [0x00000] in <filename unknown>:0 
[LOG 21:11:10.891] KerbalEngineer -> ActionMenu was destroyed.
[EXC 21:11:10.913] NullReferenceException
	SpriteMesh.CreateMesh ()
	SpriteMesh.get_mesh ()
	SpriteRoot.Delete ()
	SpriteBase.Delete ()
	UIListItemContainer.Delete ()
	UIScrollList.RemoveItem (Int32 index, Boolean destroy, Boolean doEasing)
	UIScrollList.RemoveItem (IUIListObject item, Boolean destroy, Boolean doEasing)
	UIScrollList.RemoveItem (IUIListObject item, Boolean destroy)
	ApplicationLauncher.RemoveModApplication (.ApplicationLauncherButton button)
	HyperEdit.HyperEditBehaviour.RemoveAppLauncher ()
	EventVoid.Fire ()
	ApplicationLauncher.OnDestroy ()
 

You could also try to remove HyperEdit because it spawns a lot of exception messages.

 

7 hours ago, Esquire42 said:

I couldn't find the path you said

It seems the output_log.txt is named Player.log in KSP for Macs and you already posted it. My bad for not realizing that. :(

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Oddly now with DTL working properly it doesn't crash as much when I revert. I get maybe one or two before it does. So I'm thinking it might be a memory leak after all.

I'll look to see if Kerbal Engineer pushed an update yet. Hyperedit is a necessity right now.

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