Jump to content

Action groups overhaul


Should this be implemented  

2 members have voted

  1. 1. Should it?

    • Yes
      2
    • No
      0
    • Yes but in a different way
      0


Recommended Posts

So one thing in the game that I use ALOT is action groups. First of all I would like All keys to be in it. This means that I could klik a button and it will both pitch up and yaw left. I can also add something to the roll or yaw group to steer wheels. I would also like rover wheels to be able to be controlled with action groups. 

My next suggestion is a Lego robotics type programming interface for action groups and only available in the vab and with someone who has a level 3 vab and level 3 mission control and a tech node that gives a part called "action group control unit". Exploding the part means all action group programs cannot run. For how the programming would work this is what I came up with

 start=> wait until rocket reaches 10000m=> turn 20degreez left=>stop program

or something like

start=> loop until X key is clicked[set throttle to 100%=> wait until plane reaches 600m/s=> set throttle to 20%=> wait until plane reaches 550m/s]

or

start=>wait 20 seconds=>if decoupler X has decoupled end program=> if not decouple it

what do you think? This would allow you to make your own autopilot so this is not taking away?

 

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...